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  • i actually think that the previous version was far better.. better storyline and easy to understand.

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    • I agree. the whole game just makes my head hurt since it's just too flashy! it somehow boils down to your luck with the reward system and the insufferable waiting. the gameplay is good overall, but you'll notice that the AI's strategy is just keep on attacking compared to the previous game which they will actually attempt to close in to the player character.

      the most frustrating of all is you cannot move to the other end of the arena to take a break and concentrate on the target.

      it's not a good game to play if you have a tight schedule, I'll stick to the last game when it comes with such.

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    • I uninstalled Shadow Fight 3 and kept the predecessor, although the energy still irritates me - am I having too much fun or do I not deserve that pride? I don't like the movement in 3,it feels clunky and jumpy, and it's pretty hard to concentrate. I agree, it's not worth the space it takes up and SF2 is far better anyway.

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    • i like the new one better 

      having actual characters and a character customisation makes the game look more alive

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    • Pros and Cons of Shadow Fight 3:

      Pros: AMAZING Graphics, Fun Gameplay

      Cons: You need more than 900 MB to download the Game, It Lags on older phones, a chest system where your forced to wait three hours for crappy gear, and the AI is OP. (also theres more waiting stuff that everyone hates.)

      Pros and Cons of Shadow Fight 2:

      Pros: No chest system, No OP Bots, You only need 100-200 MB to download the Game, Doesn't lag on phones (Iphone 5 to Iphone X), Entertains you longer then Shadow Fight 3.

      Cons: Decent Graphics but not as Amazing as the ones in Shadow Fight 3, you have to wait for upgrades (this problem can easily be resolved by watching ads to get gems), and have to wait for energy to refill.

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    • Very good game in Mobile we want more

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    • I THINK Shadow fight 3 Is better because of the graphics And it's Latest Game of nekki

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    • SF3 = better graphics, questionable gameplay, decent plot, too many choices (maybe not now but in the future...), fair to Free to Play players like in SF2

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    • shadow fight 3 gets rid of the whole "shadow aspect" and ruins the story line, it was better in 2, where it was an actual shadow. Also, they could make the cover of the game a little mroe like a shadow theme, it looks nothing like a shadow game now Shadow fight 2 was way better by a lot of aspects

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    • I am playing SF2 and SF3.I like both also.IN sf3 i selected JUNE;DYNASTY.

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    • I think EPIC CHEST and LEGENDARY CHEST are getting increased

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    • Talk me to the thread; ABOUT SF2 AND SF3.

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    • SITHEISH wrote:
      I think EPIC CHEST and LEGENDARY CHEST are getting increased

      That is correct. Nekki recently increased the chances of getting Epic and Legendary chests but decreased the number of higher tier cards you can get from them.

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    • Su712 wrote:
      SITHEISH wrote:
      I think EPIC CHEST and LEGENDARY CHEST are getting increased
      That is correct. Nekki recently increased the chances of getting Epic and Legendary chests but decreased the number of higher tier cards you can get from them.

      I guess this decreases the gap between free to play and premium users because premium users might have a harder time paying their way to getting overpowered legendary items (which the items would honestly be very pathetic at lower tiers)

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    • Absolutely not, firstly, Shadow fight 2 is far easier to run, on account of not needing rendered shadows, Nekki focuses on silhouettes anyways, their engine doesn’t work well with advances 3D models, secondly, the gameplay actually varies and it fair, in my experience, Shadow fight 3 is “get the stun lock weapon and stun the enemy into eternity” the amount of times I ended up using the dual hammers is insane, thirdly, it requires internet all the time, as it needs the servers, finally, there is a major learning curve and rng time gate based system, if you need the new weapon but can’t do the challenge because of an op character, then you’re stuck doing the normal missions until the normal mission also becomes impossible and you end up fighting a boss with woefully under leveled gear.

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    • Not to mention it’s gone from an actually realistic combat supimulator to an anime game, literally bringing the most unrealistic weapon types and uses in the game, from throwing knives to kusarigama and glaives, all if its animations were animated from people who watched ninja anime and fighting movies instead of actual deep research on practical combat applications.

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    • StalkHER you selected JUNE,ITU,OR MARCUS?

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    • lol what if there is a shadow fight 4, what do you think it will be?

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    • Shadow Fight 3 is garbage, for all of the reasons listed above with one addition: the "skill or level-based matchmaking" for the multiplayer duels is sometimes like pitting a navy seal against your 3 year old niece. I can't tell you how many times I've faced a seemingly greater opponent and cut through them like butter, and then been matched up with a weakling who I've pounded within an inch of their life, only to get hit with two good shots and have my health instantly depleted. How frustrating can you possibly make a game?

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    • I would not call it garbage... The game has its moments. But agreed, the matchmaking system can get frustrating as hell. Last month Nekki said they had a solution to fix OP opponent in duels and that it will be done in April but so far there has been no news :(

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    • They might introduce clans in sf3 to do so.

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    • 2406:E00:110:C14F:55B4:D4CE:B1E1:A2B4 wrote:
      i actually think that the previous version was far better.. better storyline and easy to understand.

      Shadow fight 3 totally blows in playability unless you like spending money to upgrade your equipnent every other fight outside of DUALS... otherwise enjoy the A.I. scripted players and NPC to pull off the most OBVIOUSLY not in an equal game environment and must be just slightly out of phase with our playing field. The scripted opponent will pull off the smoothest of side steps when they arent busy blocking 100% of your attacks, and when an opening presents itself the A.I. will make the most devastating attacks the flow together way faster than anything the player can get to occur. Not to mention the way they just bounce off the floor with no delay, dont worry you will have tons of it so get used to being putted around like a golf ball. the icing on the cake is the unrealistic and half-assed thought put into the various side and/or boss fights "Special Conditions" such as... Perma Shadow Opponent who has unlimited shadow skills and no power bar to run out from, or maybe the unoriginal "Invisible Man" who like his cvounterpart in the "No Lights" condition is not at all slowed down by "Player" handicaps... The company and/or Devs were focused on one thing only and that was to drain every last possible cent outta the pockets of highly frustrated players to be able to advance upwards in levels... which in itslef is the lamest system ever... but bery COST orientated and perfect for a play to win scenario just like the one NEKKI molded SF3 into... Graphics are good but playagbility and storyline are beyond weak. A gradeschool writing project would churn out better storyline and  "ENCHANCED WRAPPINGS" btought a smile to my face along with "HERALDSl STANDART" ... I'm sure the humor was wholey accidental on their part.. SpellCheck your work ya money grubbers as much as you're ripping off from us for premium upgrades you could afford to get a dictionary for those asshats writing the dialogue.

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    • A FANDOM user
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