Special Moves are classified based on their rarity: Rare, Epic, and Legendary. Special Moves with higher rarity mostly tend to have better combo, higher power, or both.
Special Move can be bought from the store. Otherwise, they can be obtained from chests won in duels, booster packs, or as rewards for defeating opponents in main and side quests. If the players receive a move they already own, a part of an upgrade bar will fill up. When the bar fills up completely, the move will be upgraded to the next power level, increasing its damage. Better chest or booster pack may contain moves with higher rarity. As for the moves obtained from fights, players may get moves with random rarity; it is possible to get move with Epic or Legendary rarity, but the chance is small.
Using Special Moves EditSpecial Move can be inserted to an equipment's slots to have it activate in fights. There are two type of Special Moves: Weapon Special Move and Unarmed Special Move. Special Moves are restricted based on the type of equipment, for example, weapon special moves cannot be applied to armors.
Some special moves comes with an additional combo, which will be performed only if the last hit of the main combo successfully hit the opponent while they are standing. For example, Kenjutsu consists of 2 attacks. If the second attack hits the opponent, then two additional attacks will be performed.
List of Weapon Special Moves Edit
These are special moves that are inserted into weapons. Press (Forward) + (Punch) a number of times (depending on the combo) to execute a weapon special move. More than one special move of the same type cannot be equipped together.
When performing some special moves of Legion weapons, there will be a short interval occuring, indicated by the character glowing white. During the interval, any hit taken will not cause the user to lose balance, allowing them to finish their attack. The user will still take the damage, and the interval cannot protect them from Critical hit, Shock knockback, Shadow abilities, or boss' special abilities.
|Steep Dive||Legion||2||Rare||One-handed Sword|
|Stingray Stab||Legion||3||Rare||Two-handed Sword|
|Power Swing||Legion||3||Epic||Giant Sword|
|Chop Till Drop||Legion||3+2||Legendary||Axes|
|Caveman's Rage||Legion||3||Legendary||Two-handed Sword|
|Harsh Wind||Dynasty||5||Rare||Shuang Gou|
|Striking Chain||Dynasty||6||Epic||Shuang Gou|
|Typhoon||Dynasty||5||Legendary||Sabers||Spins the sabers forward|
|Knife Juggler||Dynasty||3+1||Legendary||Chain Knife||Spins the knife then swipe the knive to stab and remove it with a spin kick|
|Double Edge||Heralds||4||Rare||Sai||Punch with the handles and knock the opponent with a stab|
|Scraper||Heralds||2+4||Rare||Claws||A forward-spinning claw attack to a downward stab. If the attack is not OTG, the attacker stuns then knocks down the enemy and stabs them repeatedly.|
|Triple Lunge||Heralds||3||Rare||Glaive||Stab forward while spinning forward|
|Barb Leap||Heralds||2||Epic||Sai||Stabs the opponent in the stomach, then leaps forward towards the opponent and stabs them once in the chest again.|
|Flagpole||Heralds||2||Epic||Glaive||Pierces the glaive vertically towards the floor, and then kicks it on the opponent.|
|Circumvention||Heralds||1+2||Legendary||Katana||Slashes the opponent's shoulders, following with a horizontal slash towards the chest, then slashes the back of the opponent|
|Mutilation||Heralds||7||Legendary||Sai||Stabs the opponent twice, before continuously stabbing the opponent.|
|Feral Fury||Heralds||3+2||Legendary||Claws||Slash rapidly then stab both claws to the chest to rip it open|
List of Unarmed Special Moves Edit
These are special moves that are inserted into armors. Press (Forward) + (Kick) a number of times (depending on the combo) to execute an unarmed special move. Only one special move can be equipped at a time.
|Stampede||Legion||2||Legendary||Stomp the player foot then charge foward|
|Floorwork||Dynasty||5||Rare||Slide the floor then kick higher then finish with a slide again|
|Cannonball||Dynasty||4||Legendary||Series of jumping cartwheel kicks.|
|Kickback||Heralds||2||Rare||Lift the foot to push opponent with it|
|Dynamo||Heralds||3||Epic||Spins rapidly from top to bottom|
|Fling||Heralds||3||Epic||Kick back twice flinging the opponent and end with a slide|
|Mule Kick||Heralds||3||Legendary||Stomp then slamkick the opponent head then fling with a back kick|
These are the special moves utilized by certain opponents in main quests, side missions, or special events. Currently, they are unobtainable for the players. Name and move overview are subject to changes if/when they are available.
|Turning Point||One-handed Sword||1+1|
|Iron Tornado||Two-handed Hammer||4|
- During the cutscene where the player is beaten by Deng Rao that plays in the tutorial, the player is performing Grinder, before Deng Rao interrupts it with Dazzling Break.