Shadow Ability is a gameplay feature in Shadow Fight 3. It is a special ability which can be used while in Shadow form. Each ability gives different effect to either the player or enemy, like creating a shockwave, conjuring a dragon, teleporting, and many more. Shadow abilities are contained in equipment, so wearing that equipment allows the player to use the corresponding Shadow ability in fights. Each piece of equipment of rarity higher than Common has its own Shadow Ability. The damage dealt by Shadow ability is determined by Helms.
Shadow ability cannot be blocked, but may be dodged. It also can stop the Legion's "temporary uninterruption" interval. Shadow ability cannot deal Head hits or Critical hits. In order to use a Shadow ability, a piece of gear that contains that ability must be equipped. However, this only applies to the player and most enemies, while a number of enemies are excepted. Some enemies can still use an ability despite not equipping the required gear, such as June who can utilize Blink ability despite not wearing Heralds suit.
Shadow abilities can only be used while in Shadow form; the character can enter Shadow form when the Shadow energy bar is fully charged. The bar is located under the health bar, and both the player and the opponents start a fight with the bar filled halfway through, unless enforced by a fight rule or modified with perk. The bar is recharged by dealing or taking damage. Taking damage recharges the shadow bar faster than dealing damage, this applies to both the player and opponent.
Once the bar is fully charged, the character can use an ability to enter Shadow form or simply press the Shadow button to enter it. To use an ability, players must press the Shadow button along with a directional button. A Shadow ability has a cooldown time. Therefore, characters cannot spam Shadow abilities as much as they want. Shadow form lasts for 10 seconds. There are circumstances where the Shadow bar is missing, therefore preventing the use of Shadow form, or the enemy is in unlimited Shadow form.
To use weapon's Shadow ability, press the Shadow + Forward/Backward directional button (the direction the character is facing the opponent). The cooldown time for Weapon Shadow abilities is 5 seconds.
All Rare Legion weapons
Epic Two-handed Sword
Epic and Legendary Axes
Epic and Legendary Hammers
Epic and Legendary One-handed Sword
Epic and Legendary Swords
Epic and Legendary Spear
Legendary and Unique Two-handed Sword
Epic and Legendary Giant Sword
Leaps forwards and anchors the Giant Sword point into the ground with an overhead strike, before using the anchored Sword point as a pivot to front flip into an overhead Sword slam.
Epic Two-handed Hammer
Swings the hammer upward, then hurls it forward. The hammer then descends from the sky and strikes down, before pulled back telekinetically.
All Rare Dynasty Weapons
Epic, Legendary, and Unique Staff
Epic and Legendary Guandao
Levitates forwards in a seated position, with the Guandao telekinetically spinning and slicing horizontally underneath them like a helicopter blade.
Epic, Legendary, and Unique Sabers
Epic and Legendary Chain Knife
Epic and Legendary Nunchaku
Legendary Shuang Gou
Epic and Legendary Deer Horns
Spins around, striking outwards with the Deer Horns before tucking in their arms and pirouetting into the air surrounded by a ring of Shadow Energy.
Conjures a dragon made of shadow energy. The dragon will flies upward, then turnaround and travels horizontally across the battlefield.
All Naginata and Rare Heralds Weapons
All Iaido Katana
Epic and Legendary Katana
Epic and Legendary Claws
Leaps and pounces forward through the opponent, before turning around in mid-air and pouncing back while slashing with both claws.
Epic and Unique Glaive
Epic and Legendary Sai
Strikes upwards, throwing the opponent into the air, before dashing underneath them, spawning numerous afterimage copies of the user's arms and Sai, rapidly stabbing upwards with them numerous times into the opponent as they fall.
Epic and Legendary Kusarigama
Note: Hack and Tumble comes with the temporary uninterruption interval, which means the user will not lose balance if they receive attacks, and the ability will not stopped. The shadow abilities of Dynasty weapons can prompts the temporary strengthening, therefore increasing the damage.
To use ranged weapon's Shadow ability, press the Shadow + Forward/Backward directional button (the opposite direction the character is facing the opponent). The cooldown time for Ranged Weapon Shadow abilities is 7 seconds.
All Rare Legion Ranged
Epic and Legendary Throwing Knives
Epic and Legendary Arbalest
Epic, Legendary, and Unique Throwing Axes
Epic and Legendary Pistol
Fires shadow blast from the pistol twice towards the ground. The opponent will be knocked down if they get hit by the blast.
Epic and Legendary Pilum
Throws shadow-energy charged pilum unto the opponent, if hit, the opponent will be impaled to a wall of shadow energy.
All Rare Dynasty Ranged
Epic and Legendary Throwing Daggers
Epic and Legendary Boomerangs
Epic and Legendary Chakrams
Epic, Legendary, and Unique Fire Orbs
Epic and Legendary Bow
Shoot an arrow upwards to unleash rains of arrows
All Harpoon and Rare Heralds Ranged
Charges up and throws/fires a ranged weapon at the opponent - on contact, the opponent is struck by a lightning bolt from the sky.
Epic and Legendary Kunai
Epic and Legendary Shuriken
Charges up and throws 12 shadow shurikens rapidly, spawning numerous afterimage copies of the user's arms in the process.
Epic and Legendary Folding Blades
Throws the Folding Blade upwards, if hit, the opponent will continue to take damage whilst being lifted into the air.
Epic and Legendary Needles
Blast a wave of needles upwards and pierce it back if succeed
Throws a kama towards the opponent, it will hooks onto their foot and pulling it upward, making the opponent dangling in mid-air. The user then charges into the opponent and slashes their gut with the other kama.