Shadow Ability is a gameplay feature in Shadow Fight 3. It is a special ability which can be used while in Shadow form. Each ability gives different effect to either the player or enemy, like creating an earthquake, summoning a dragon, teleporting, and many more. Shadow abilities are contained in equipment, so wearing that equipment allows the player to use the corresponding Shadow ability in fights. Each piece of equipment of rarity higher than Common has its own Shadow Ability. The damage dealt by Shadow ability is determined by Helms.
Shadow ability cannot be blocked, but may be dodged. It also can stop the Legion's "temporary uninterruption" interval. Shadow ability cannot deal Head hits or Critical hits. In order to use a Shadow ability, a piece of gear that contains that ability must be equipped. However, this only applies to the player and most enemies, while a number of enemies are excepted. Some enemies can still use an ability despite not equipping the required gear, such as Gizmo who can still utilize Rift and Thud abilities despite that none of his gears actually possess said shadow abilities.
Shadow abilities can only be used while in Shadow form; the character can enter Shadow form when the Shadow energy bar is fully charged. The bar is located under the health bar, and both the player and the opponents start a fight with the bar filled halfway through, unless the Shadow Affinity perk is applied. The bar is recharged by dealing or taking damage. Taking damage recharges the shadow bar faster than dealing damage, to support the player who is losing the fight.
Once the bar is fully charged, the character can use an ability to enter Shadow form or simply press the Shadow button to enter it. To use an ability, players must press the Shadow button along with a directional button. A Shadow ability has a cooldown time. Therefore, players cannot spam Shadow abilities as much as they want. Shadow form lasts for 10 seconds. There are circumstances where the Shadow bar is missing, therefore preventing the use of Shadow form, or the enemy is in unlimited Shadow form.
To use weapon's Shadow ability, press the Shadow + Forward/Backward directional button (the direction the character is facing the opponent). The cooldown time for Weapon Shadow abilities is 5 seconds.
All Rare Legion weapons
Smashes the ground with both hands, causing earth spikes to emerge from below in a small area around the player.
Epic Two-handed Sword
Slams the sword on the ground, creating a line of spikes that travels directly forward across the battlefield ground.
Epic Axes and Unique Maces
Slices upwards. If successful, the opponent is knocked into the air, before both axes are thrown directly into the opponent as they are airborne.
Epic and Legendary Hammers
Throws a hammer backwards off-screen, then throws the other hammer towards the opponent. The first hammer will fly in behind the opponent, crushing the opponent between the two hammers.
Epic and Legendary Swords
Telekinetically throws both swords forward, curving into the sky. After a short moment, both swords will stab downwards from the sky in an X where the opponent is standing.
Epic and Legendary One-handed Sword
Jumps off-screen into the sky, before falling and stabbing downwards into the ground where the opponent is standing.
Epic and Legendary Spear
Thrusts the spear to the ground, causing a huge Shadow spike to stab up from the ground into the opponent's gut.
Epic and Legendary Giant Sword
Leaps forwards and anchors the Giant Sword point into the ground with an overhead strike, before using the anchored Sword point as a pivot to front flip into an overhead Sword slam.
Legendary and Unique Two-handed Sword
Stabs the sword forward, impaling it into the opponent's body, then hoists the opponent above the user's head using the sword and charges the blade with flaming Shadow energy to damage them, before throwing them off.
Epic and Legendary Two-handed Hammer
Swings the hammer upward, then hurls it forward. The hammer then descends from the sky and strikes down, before pulled back telekinetically.
All Rare Dynasty Weapons
Leaps forward while spinning horizontally with a whirl of Shadow energy around them, knocking back the opponent.
Epic, Legendary, and Unique Sabers
Swings vertically and then flips away from the opponent, teleporting behind them and thrusting forward into their back as they exit the flip.
Epic and Legendary Nunchaku
Throws the Nunchaku forward, the Nunchaku will fly forward while spinning vertically, before returning to the player, potentially striking the opponent again from behind.
Epic, Legendary, and Unique Staff
Throws and telekinetically spins the staff vertically in midair in front of the player, striking upwards many times, before pulling the staff back with a final downwards swing.
Epic and Legendary Chain Knife
Spins the chain knife vertically, charging up for a second, before throwing the chain knife forward and firing a forward horizontal blast of Shadow energy.
Epic and Legendary Guandao
Levitates forwards in a seated position, with the Guandao telekinetically spinning and slicing horizontally underneath them like a helicopter blade.
Epic and Legendary Shuang Gou
Rolls forward through the opponent, knocking them down and ending up behind them. Then, the player leaps back towards the opponent, interlocking and throwing their Shuang Gou downwards at them in midair, spinning and slicing the opponent like a boomerang before they split and return to the player's hands.
Epic and Legendary Deer Horns
Spins around, striking outwards with the Deer Horns before tucking in their arms and pirouetting into the air surrounded by a ring of Shadow Energy.
Epic and Legendary Dadao
Summons a dragon made of shadow energy. The dragon will flies upward, then turnaround and travels horizontally across the battlefield.
All Naginata and Rare Heralds Weapons
Dashes forward and slashes through the opponent, ending up behind them.
Epic and Legendary Sai
Strikes upwards, throwing the opponent into the air, before dashing underneath them, spawning numerous afterimage copies of the user's arms and Sai, rapidly stabbing upwards with them numerous times into the opponent as they fall.
Epic, Legendary, and Unique Glaive
Throws the Glaive forwards. If the opponent is hit, the Glaive will impale them into the ground. The user then telekinetically pulls the Glaive and the impaled opponent behind them, clotheslining the opponent with their arm as they fly back.
Epic and Legendary Iaido Katana
Levitates forward and telekinetically spins the katana directly in front of the player, like a windmill.
Epic and Legendary Katana
Slashes forward with the Katana and then teleports behind the opponent, thrusting the Katana backwards into the opponent.
Epic and Legendary Claws
Leaps and pounces forward through the opponent, before turning around in mid-air and pouncing back while slashing with both claws.
Epic and Legendary Kusarigama
Conjures two portals, one behind the opponent and another one behind the player. The player then launches the sickle to the portal behind them, it will appears on the portal behind the opponent. If the opponent get caught, they will be pulled to the portal, appearing next to the player. They then strikes the opponent with the kusarigama three times.
To use ranged weapon's Shadow ability, press the Shadow + Forward/Backward directional button (the opposite direction the character is facing the opponent). The cooldown time for Ranged Weapon Shadow abilities is 7 seconds.
All Rare Legion Ranged
Charges up and throws/fires a ranged weapon that explodes with damaging Shadow energy on contact with the opponent, knocking them down.
Epic and Legendary Throwing Knives
Snares the opponent with shadow chains for 4 sec when hit.
Epic and Legendary Arbalest
Lifts up a giant shadow arbalest/ballista, and shoots a shadow bolt.
Epic and Legendary Pistol
Fires shadow blast from the pistol twice towards the ground. The opponent will be knocked down if they get hit by the blast.
Epic and Legendary Pilum
Throws shadow-energy charged pilum unto the opponent, if hit, the opponent will be impaled to a wall of shadow energy.
Epic, Legendary, and Unique Throwing Axes
Throws an axe charged with Shadow energy on the ground, which will spins forwards to the opponent's legs. The opponent will be knocked down if they get hit by it.
All Rare Dynasty Ranged
Charges up and throws a ranged weapon that explodes into a small Shadow cloud on contact with the opponent, masking all movements within the cloud and inflicting incessant damage to the opponent if he lingers in the cloud.
Epic and Legendary Throwing Daggers
Throws a knife that rapidly slice randomly to certain area.
Epic and Legendary Boomerangs
Throws a boomerang that surrounds the opponent, damaging them when they moved.
Epic and Legendary Chakrams
Rolls a Chakram charged with Shadow energy on the ground, which spins forwards through the opponent's legs, before returning and hitting the opponent again from behind.
Epic, Legendary, and Unique Fire Orbs
Hurls an orb charged with Shadow energy on the ground, which spins towards the opponent - upon contact, the orb will explode, knocking the opponent off their feet.
Epic and Legendary Bow
Shoot an arrow upwards to unleash rains of arrows
All Harpoon and Rare Heralds Ranged
Charges up and throws/fires a ranged weapon at the opponent - on contact, the opponent is struck by a lightning bolt from the sky.
Epic and Legendary Shurikens
Throws multiple shurikens like a rapid flow of river at the opponent
Epic and Legendary Kunais
Throws a kunai then teleports the player to where the kunai is to land a kick
Epic and Legendary Folding Blades
Throws the Folding Blade upwards, if hit, the opponent will continue to take damage whilst being lifted into the air.
Epic and Legendary Needles
Blast a wave of needles upwards and pierce it back if succeed
Throws a kama towards the opponent, it will hooks onto their foot and pulling it upward, making the opponent dangling in mid-air. The user then charges into the opponent and slashes their gut with the other kama.
The Choke ability resembles Titan's Mind Throw magic in Shadow Fight 2. The only difference is that Titan uses a blue energy ball to choke the player, while for Choke, the character uses Shadow energy instead.