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Ability sf3
Shadow Ability is a gameplay feature in Shadow Fight 3. It is a special ability which can be used while in Shadow form. Each ability gives different effect to either the player or enemy, like creating a shockwave, conjuring a dragon, teleporting, and many more. Shadow abilities are contained in equipment, so wearing that equipment allows the player to use the corresponding Shadow ability in fights. Each piece of equipment of rarity higher than Common has its own Shadow Ability. The damage dealt by Shadow ability is determined by Helms.

Using Shadow Ability Edit

ShadowAbilityOverview

Characters using various Shadow abilities.

Shadow ability cannot be blocked, but may be dodged. It also can stop the Legion's "temporary uninterruption" interval. Shadow ability cannot deal Head hits (except Displacements) or Critical hits. In order to use a Shadow ability, a piece of gear that contains that ability must be equipped. However, this only applies to the player and most enemies, while a number of enemies are excepted. Some enemies can still use an ability despite not equipping the required gear, such as June who can utilize Blink ability despite not wearing Heralds suit.

Shadow abilities can only be used while in Shadow form; the character can enter Shadow form when the Shadow energy bar is fully charged. The bar is located under the health bar, and both the player and the opponents start a fight with the bar filled halfway through, unless enforced by a fight rule or modified with perk. The bar is recharged by dealing or taking damage. Taking damage recharges the shadow bar faster than dealing damage, this applies to both the player and opponent. 

Once the bar is fully charged, the character can use an ability to enter Shadow form or simply press the Shadow button to enter it. To use an ability, players must press the Shadow button along with a directional button. A Shadow ability has a cooldown time. Therefore, characters cannot spam Shadow abilities as much as they want. Shadow form lasts for 10 seconds. There are circumstances where the Shadow bar is missing, therefore preventing the use of Shadow form, or the enemy is in unlimited Shadow form.

List of Weapon Shadow Abilities Edit

To use weapon's Shadow ability, press the Shadow + Forward/Backward directional button (the direction the character is facing the opponent). The cooldown time for Weapon Shadow abilities is 5 seconds.

Icon Name Available on Ability Overview
Legion
SHADOW STRONG WEAPON Crush

All Rare Legion weapons

ShadowCrush
Image-0 Rift

Epic Two-handed Sword

ShadowRift
SHADOW AXES THROW Hack

Epic and Legendary Axes

ShadowHack
SHADOW HAMMERS THROW Mash

Epic and Legendary Hammers

ShadowMash
SHADOW SWORD LONELY SPINNING SLASH Lunge

Epic, Legendary, and Unique One-handed Sword

ShadowLunge
SHADOW DUAL SWORDS SLASH Pierce

Epic and Legendary Swords

ShadowPierce
SHADOW SPEAR SLASH Pricker Epic and Legendary Spear
ShadowPricker
SHADOW TWOHANDED SWORD THROW Vane Legendary and Unique Two-handed Sword
ShadowVane
SHADOW AXES 2 Skeet

Unique Maces

ShadowSkeet
SHADOW GIANT SWORD SLASH 1 Tumble Epic and Legendary Giant Sword
ShadowTumble
Anvil Epic Two-handed Hammer
2 hand hammer
Dynasty
SHADOW AGILE WEAPON TORNADO Tornado

All Rare Dynasty Weapons

ShadowTornado
SHADOW STAFF SPINNING SLASH Thresh Epic, Legendary, and Unique Staff
ShadowThresh
SHADOW GUANDAO SPINNING SLASH 1 Twirl

Epic and Legendary Guandao

Guandao
SHADOW SABERS BLINK Turmoil

Epic, Legendary, and Unique Sabers

ShadowTurmoil
SHADOW CHAIN KNIFE SLASH 1 Torrent

Epic and Legendary Chain Knife

ShadowTorrent
SHADOW NUNCHAKU SPINNING SLASH Flail

Epic and Legendary Nunchaku

ShadowFlail
SHADOW SHUANGOU SLASH 2 Slide Epic and Legendary Shuang Gou
ShadowSlide
Twist Epic and Legendary Deer Horns Spins around, striking outwards with the Deer Horns before tucking in their arms and pirouetting into the air surrounded by a ring of Shadow Energy.
Loop All Dadao Conjures a dragon made of shadow energy from the Dadao. The dragon loops upwards, then travels horizontally across the battlefield.
Heralds
Shadow dash Dash

All Naginata and Rare Heralds Weapons

ShadowDash
SHADOW KATANA SCABBARD SLASH 1 Windmill Epic and Legendary Iaido Katana
ShadowWindmill
SHADOW KATANA SLASH 1 Displacement Epic and Legendary Katana
ShadowDisplacement
SHADOW CLAWS SLASH 1 Pounce Epic and Legendary Claws
Claws
SHADOW GLAIVE SLASH 1 Harpoon Epic and Unique Glaive
ShadowHarpoon
SHADOW SAI SLASH 1 Prod Epic and Legendary Sai
Sai
Trip Epic and Legendary Kusarigama
ShadowTrip
Ripper Epic and Legendary Kamas Throws a kama along the ground towards the opponent's feet. If hit, the kama will hook onto their foot and telekinetically pull them upwards, dangling in mid-air. The user then leaps at the opponent and slashes their gut with the other kama, pulling them down onto the ground.

Note: Hack and Tumble comes with the temporary uninterruption interval, which means the user will not lose balance if they receive attacks, and the ability will not stopped.
The shadow abilities of Dynasty weapons can prompts the temporary strengthening, therefore increasing the damage.

List of Armor Shadow Abilities Edit

Press the Shadow + Down directional button to use armor's Shadow ability. The cooldown time for armor Shadow abilities is 7 seconds.

Icon Name Available on Ability Overview
Legion
SHADOW STRONG ARMOR Ram

Rare Legion Armors

ShadowRam
SHADOW CARAPACE Spikes

Epic Legion Armors

Warlord's Plates (Legendary Legion Armor)

ShadowSpikes
SHADOW THUD Thud

Legendary and Unique Legion Armors

Swamper’s Camouflage (Epic Legion Armor)

ShadowThud
Dynasty
SHADOW AGILE ARMOR Shift

Rare Dynasty Armors

ShadowShift
SHADOW AGILE ARMOR 2 Peg-Top

Epic, Legendary, and Unique Dynasty Armors

ShadowPegTop
Heralds
SHADOW BLINK Blink

Rare Heralds Armors

ShadowBlink
Shadow precise armor explosion Blast Epic, Legendary, and Unique Heralds Armors
Herald armor

List of Helm Shadow Abilities Edit

Press the Shadow + Up directional button to use helm's Shadow ability. The cooldown time for helm Shadow abilities is 7 seconds.

Icon Name Available on Ability Overview
Legion
SHADOW MIND THROW Choke Rare Legion Helms
ShadowChoke
SHADOW UPPERCUT Uppercut Epic Legion Helms

Chapter 1 Legendary Legion Helms

ShadowUppercut
Pivot Chapter 4 - 6 Legendary Legion Helms

Unique Legion Helm

ShadowPivot
Dynasty
SHADOW AGILE HELMET Whirl Rare Dynasty Helms
ShadowWhirl
SHADOW MINE Burst Epic, Legendary, and Unique Dynasty Helms
ShadowBurst
Heralds
SHADOW PUSH Repel Rare Heralds Helms
ShadowRepel
SHADOW PRECISE HELMET Eruption Epic, Legendary, and Unique Heralds Helms
Herald helmet

List of Ranged Shadow Abilities Edit

To use ranged weapon's Shadow ability, press the Shadow + Forward/Backward directional button (the opposite direction the character is facing the opponent). The cooldown time for Ranged Weapon Shadow abilities is 7 seconds.

Icon Name Available on Abillity Overview
Legion
SHADOW RANGED STRONG EXPLOSION Concussion All Rare Legion Ranged
ShadowConcussion
Bonds Epic and Legendary Throwing Knives
ShadowBonds
Ballistae Epic and Legendary Arbalest
ShadowBallistae
Tide Epic, Legendary, and Unique Throwing Axes
ShadowTide
Removal Epic and Legendary Pistol
Pistol
Collector Epic and Legendary Pilum
Pilum
Clutch Epic and Legendary Trap
Traps
Dynasty
Cloud All Rare Dynasty Ranged
ShadowCloud
Ricochet Epic and Legendary Throwing Daggers
ShadowRicochet
Cage Epic and Legendary Boomerangs
ShadowCage
Roll Epic and Legendary Chakrams
ShadowRoll
Trail Epic, Legendary, and Unique Fire Orbs
ShadowTrail
Hailstorm Epic and Legendary Bow
Bow
Stalagmites Epic and Legendary Spikes
Spikes
Heralds
Bolt All Harpoon and Rare Heralds Ranged
Harpoon
Leap Epic and Legendary Kunai
ShadowLeap
Flow Epic and Legendary Shuriken
Shuriken
Grinder Epic and Legendary Folding Blades
Folding blades
Porcupine Epic and Legendary Needles
Needles
Deactivation Epic and Legendary Electromines
Electromines

Unavailable Shadow Abilities Edit

Icon Name Available on Ability Overview
SHADOW NAGINATA SLASH 1 Collapse Epic and Legendary Naginata, before Chapter IV update. Telekinetically stabs two Naginatas up from the ground, one in front and one behind the opponent, then slams them both down on the opponent in the middle, smashing back into the ground.
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Chapter I   Chapter II   Chapter III   Chapter IV   Chapter V   Chapter VI

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