Perks are classified based on their rarity: Rare, Epic, and Legendary. Perks with higher rarity tend to give better effect.
Perk can be bought from the store. They can also be obtained from chests won in duels, booster packs, or as rewards after defeating opponents during main or side quests. If the players receive a perk they already have, a part of an upgrade bar will fill up. When the upgrade bar completely fills, the perk will be upgraded to the next power level, increasing its overall effectiveness. Better chests or booster packs may contain perks with higher rarity. As for the perks obtained from fights, players may get perks with random rarity - it is even possible to get a perk with Epic or Legendary rarity, but the chance is small.
Using Perk Edit
Perk can be inserted into the equipment's slots to have them activate in fights. Because the number of slots are limited (3 at most), there is a limit to how many perks the player can have equipped at one time. Perks are restricted based on the type of equipment. For example, some perks can only be applied to weapons and cannot be used with armors and helms.
List of Legion Perks Edit
Legion Perks can be obtained throughout Chapter I: Legion and from Chapter I booster packs.
List of Dynasty Perks Edit
Dynasty Perks can be obtained throughout Chapter II: Dynasty and from Chapter II booster packs.
|Backstabber||Ignore your enemy's block and deal --% additional damage when attacking from behind.||Rare||Weapon|
|Shadow Leech||A --% chance to steal 100% of your opponent's Shadow Energy||Rare||Weapon|
|Fortification||A --% chance to reduce your enemy's damage by --% for 2 seconds after receiving a hit.||Rare||Armor & Helm|
|Spurt||Gain --% Shadow Energy after a roll, jump, or swap.||Rare||Armor|
|Vengeful Tiger||A --% chance to shock your enemy with a Head hit after receiving a Shock.||Rare||Helm|
|Pluck||A --% chance to shock your enemy with a hit after a Combo of 3 hits.||Epic||Weapon|
|Weakness||A --% chance to reduce enemy's hit damage by --% over - seconds.||Epic||Weapon|
|Poison Skin||A --% chance to deal --% of incoming hit damage to your enemy.||Epic||Armor & Helm|
|Regeneration||A --% chance to replenish --% of incoming hit damage as health over - seconds.||Epic||Armor & Helm|
|Poison||A --% chance to cause your enemy to lose health equal to --% of your attack damage over - seconds.||Legendary||Weapon|
|Wolverine||A --% chance to deal --% for - seconds after a successful attack.||Legendary||Weapon|
|Cornered Cat||Gain +--% damage if your health is under --%.||Legendary||Armor|
|Flurry||Increase damage by --% for each hit while maintaining a Combo of 3 hits.||Legendary||Armor|
|Rising Tide||Gain --% of your attack damage as additional Shadow Energy after a Combo of 3 hits.||Legendary||Helm|
List of Heralds Perks Edit
Herald Perks can be obtained throughout Chapter III and from Chapter III booster packs.