What I did is basically my fighting style from SF2, I use various moves in order to prevent the AI from reading my patterns. As of now, I only have experienced Chapter 1, so spamming the same move may be harder with Legion style. I may ended up adopting spam playstyle once I get to try Dynasty and Heralds. Maybe in the distant future, since I can't play SF3 currently.
Like you, I hate spamming the same move to defeat someone. However, life is harsh, and sometimes you have to do whatever it takes to achieve your goal. So I’m fine with that.
There is one thing you haven’t noticed, or maybe not mentioned, is that AI in SF3 cannot read your fighting pattern, for now. You can keep spamming the same move and sometimes your opponent will block and sometimes not; it’s kinda random, actually. But if they don’t stop blocking them it means the AI is busted (you may have known this). Just dash and throw the enemy as fast as you can to deal a free unblocked hit in advance.
Yep, there is some kind of pride you get if you can defeat an Impossible opponent without move-spam. Though I don't mind throwing that away if said opponent requires 40 hits to be defeated, while he/she only need one or two hits to knock you out...
I did played the game before the AI is reworked into the current one. AI at that time somehow capable to predict what I'll do and either block or counter my attacks :/
And for a tip, I suggest playing a Herald armor with Blink ability to teleport behind Angel right before she performs a ground slash (which I love to call it Judgement’s Power, just my opinion). But if you can’t time it, you are in a worse situation as you not only take damage, but also are closer to her, and she can do an execution right away.
If you have trouble hitting her, my suggestion: dash, throw, hit and run. Measure your dash in practice so you can dash precisely in touch with her at once, and immediately throw her. Then use your attack which has most damage outputs and none (or few) missed strikes. Repeat it and you may probably win.
One more thing, keep calm and consider staying away to have enough time to react to her flying and one-hit strike. Only then you can have enough consciousness to determine whether to duck or jump.
It is mentioned already in the Fight Info section. The potion drink can be considered a special battle modifier, usually unique to the last boss of a chapter, i.e. Sarge's shadow form, Kibo's dash, and Emperor's transformation.
I think that it should be added to Enemy Info than Fight Info. Fight Info is used when you want to tell about changes in that particular fight (i.e. In ‘You were a son to me’, you add info that both you and Sarge can’t use Shadow Abilities if you haven’t defeated Sarge once.) and Enemy Info, specifically Special Ability to tell about changes that you don’t see in common opponents. Ling’s Potion, IMO, is what Ling has that the others don’t, and it can damage as well, so should be in Enemy Info.
Your examples, I agree that Emperor’s part be in the Fight Info, but not the other two. For the same reason.
Oh, and can I ask you a favor? In ‘Game Changer’, Chapter I, the ‘Mysterious Opponent’ that we all know as Itu doesn’t have any weapon listed yet. However, base on my own research, I can tell that he is using a One-handed Sword, because of that sound when you hit the sword to the ground. I also know that he actually has Dynasty style that time, because of that double sweep when I block that move. The movement of my character indicates that similar one in the double sweep of the Dynasty. If you have time, consider making another account to play again, and try to block every hit, then hear the sound and see the movements, you can tell if it’s true.
Okay, I'll consider that, since you have good points 👍
Regarding mysterious opponent, there's a YT vid of the beta-test where the fight is bugged and the opponent is visible in the first round. There, he was using Sabers and Dynasty armor. Hell, he's not even Itu at all. But that was beta-test, they may changed things in the last minutes before release.
Since you said there's a blade sound effect when the opponent slams his weapon(s) to the ground, it may be really One-handed Sword all this time. Not doubting you at all, but I want to make sure first by checking the other weapons, whether they have moves that can duplicate that blade SFX when slammed to the ground. Well, at least it's clear now that the dude is using Dynasty style. I appreciate your efforts :)
If you could add ONE thing to shadow fight 3 what would it be? I would add a local battle system where you link to a person's phone who also battles in SF3 and fight each other real time and not the AI
If I am a dev? Assuming everyone would listen to me despite how ridiculous my suggestion is, and if we're ignoring the technical difficulties. There are so much things I want to add/change, but one thing for sure is, make the shop more reliable. I'll put all the available items in the shop, and make all items except Legendaries buyable and upgradeable with coins! Of course, Epic wouldn't be cheap.
Chosing the others are fine actually, at least for the characters' well being; none are seriously injured or killed. The same can't be said for the one you chose tho, but hey, he got a chance to feel the powerful shadow core at least. That's why if we take into consideration about how much I know about the characters and ignoring other factors completely, I wouldn't really trust Marcus and Itu :p
I need to put that aside due to the new SF3 pirate event. But even without that, there are some things here that occupied my (already short) free times and forcing me to use my device for something else, hence why I can't continue for a while. Just started getting back to it, even though the things that got me busy still not done completely. Expect a slower pace from me, this will take quite a bit longer, and if suddenly SF3 Chapter 5 come out...
The Demons were just humans corrupted by shadow energy. I doubt they will return now. We have a bigger problem currently - shadow energy being trapped inside Itu/June/Marcus. Adding all six demons to the game for a third time (SF2, SE and now here) is a bit of an overkill imo. They shouldn't do it unless they have no other content and need some fillers.
As for what Shadow will wear or use, it is too early to say. We don't even know if Shadow (if indeed Ling was talking about him) will appear in chapter 5 or not xD
Well, I agree it's too early to speculate, but speculating is fun :p
About the Demons, seconded. I would like to add that even with their power, I doubt they can survive time and has died due to old ages, without a chance to come back live. They're powerful, but not in the same level as Shadow, Titan, or Ancient.
My guess is basically Jordan's theory, Shadow will take the role of a mentor that teaches and trains you until you're ready for whatever threats waiting ahead, like what Ancient did to Shadow in the past.
Titan? Well, if he'll really come back, then no one can be the final boss but him. He has the power and feats ;)
I would also urge you not to look at the overall rating of the weapon but at its base damage (you can do so by tapping the weapon card in your equipment section). If that difference is of 20 or less then you can easily use the katana without much loss. Anything more than that... go with sabers.
P.S. There's a new event coming out in a few days which will introduce two new types of weapons - Two Handed hammer (for Legion) and Dadao (for Dynasty). You should definitely check it out and see if it suits you better than Sabers maybe.
With the current AI it's very difficult to land critical hits unless you have highly upgraded critical mass. The AI just blocks most hits. If you have a decent perk build (precision, critical mass and maybe interference) then you can stick with Iaido. Otherwise go with your best gear, even if it is common items.
Yep, critical mass being rare is actually a bad thing. Not just because it is quite powerful but also because rare items require more number of card stacks to get upgraded to next level when compared to epic or legendary. At my current perk levels, it requires anything between 18 to 26 card stacks to upgrade a rare perk, which is kinda daunting task tbh xD
Edit: Basically, fighting Titan comes down to a luck-based fight to a small extent, and requires patience. Here are some tips for ya.
Change your weapon. If you're not comfortable using Flame Clubs, then I suggest you to use another one that suits your playstyle. I defeated Titan with Shocker Claws, you can try that. Otherwise, you can also use Lynx's Claws, Sickles, or Pneumo Fists if you have some gems. If you already got Lynx's Claws at a lower level, then forget Lynx's Claws.
Enchant your equipment. I will recommend Damage Absorption on armor and helm, and any offensive Medium enchantments is good for weapon (like Time Bomb or Frenzy). For Magic, you could use an offensive one to increase your damage, or use defensive one to reduce Titan's damage, up to you. Don't bother with ranged weapons, they're useless here.
Get Monk's Set from Ascension and use Tempest Rage. Full Set of Monk when equipped will activate Tempest Rage, which is helpful against Titan. If you already got an item piece or two at a lower level (which is not the Monk's Shurikens), then get a replacement and enchant them with Mythical Recipe. It'll be a guarranted Tempest Rage. Don't worry, Tempest Rage will not replace any enchantment on that item.
Don't bother upgrading or using your ranged weapon. They're useless against Titan. You can unequip them, and it wouldn't make any difference at all. If you ever planning to use Tempest Rage, then Monk's Shurikens, even if it's low-level.
That's the basics. You can check this thread for more useful insights. Let me know your progress.