The Interlude is a series of events that takes place after the Gates of Shadows have been sealed at the end of Act VI and before the beginning of Act VII.

Storyline Edit

With the defeat of the Demons at the end of the battle of Gates of ShadowsShadow can now proceed to close the Gates unchallenged. However when it seems that he has finally reached the end of his quest, a mysterious force hits May and pulls her into the Gates just as they slam shut. Unable to rescue her, Shadow begins a new quest to fight the demons once again - this time to break the seals surrounding the Gates. Shadow begins with Lynx, and eventually battles all demons in the order he had initially fought them while trying to obtain the seals. The Demons are reluctant to let Shadow reopen the Gates as it will release Titan, the demon lord who can bring about the destruction of the world. Shadow fights all demons and, with Shogun's defeat, breaks seals which reopens the Gates at the end of the Interlude.

Gameplay Edit

Gameplay in a province during the Interlude lasts only one Skill Level. One set of equipment can be used for all battles of a province because there are little variations in the difficulties and once the equipment has been upgraded to a minimum of level 3, all fights of that province can be won with ease.

Currencies Edit

Main Article: Currencies

At the beginning of the Interlude, it is made known that Platinum coins have replaced Gold coins as the primary currency across the provinces. However gems still remain in use as the secondary currency.

Modes of Play Edit

Main Article: Modes of Play

Tournament Edit

Interlude Tournaments are only eight stages long and there exists one in each province. The rules and conditions are the same as the Tournaments in the earlier Acts.

  • In Act VI, there's a special fighter called Bonebreaker. Equipped with Crusher, he can only be fought during the Interlude.

Survival Edit

Interlude Survival contains only six rounds, unlike the earlier ten however it carries the same rules and conditions. Act I ninjas now use magic and ranged weapons, Act II ninjas also use magic.

Duel Edit

Duels in Interlude are pretty much the same as earlier but get unlocked along with other modes as soon as the new province is available for playing.

Note: Reward for Duel in the first province gets changed during the Interlude. Shadow now receives 2 tickets for Ascension mode instead of regular coin reward.

Challenges Edit

In the Interlude, the first province still lacks the Challenge mode. Challenges, like Tournaments, have been reduced to eight stages in each province. The rules still remain the same.

Storyline Fights Edit

All Storyline fights have been greatly altered in the Interlude. Storyline Fight in each province during the Interlude have been reduced to a single session of Survival with six stages. The bodyguards reappear and fight for their Demon boss in the order they were initially fought in and the Demons themselves remain sixth in line. Losing to any one of the fighters will make Shadow restart the fight from the first bodyguard onwards. The defeat of the all the bodyguards and the Demon unlocks the next province with all of its modes of play.

Challenger Edit

The entire Interlude features only a single Challenger: Nova. Nova appears shortly after unlocking the third province. She wields Spiny Knuckles, a weapon of the Knuckle Class with the Poisoning Enchantment. The fight with Nova takes place at the location of the duel in the third province.

Characters Introduced in InterludeEdit

New Equipment And ItemsEdit

More in Sf2 mainpagelogo dark
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs

Modes of Play
Tournament    Challenges    Survival    Duels    Gates of Shadows

Ascension    Old Wounds    Underworld    Eclipse

Combos    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements