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Tags: Visual edit apiedit
Tags: Visual edit apiedit
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"You're here for Hermit's competition, no doubt. Stand in line, though you'll never get a chance to try. "- upon meeting the player.
 
"You're here for Hermit's competition, no doubt. Stand in line, though you'll never get a chance to try. "- upon meeting the player.
   
"I lost?Maybe humility should be the lesson i teach if i decide to open my own academy" - on losing to the player.
+
"I lost? Maybe humility should be the lesson i teach if i decide to open my own academy" - on losing to the player.
   
 
=== Weapons ===
 
=== Weapons ===

Revision as of 15:31, 19 May 2015

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New Hermit

Hermit's new appearance.

Boss hermit

Hermit is the second demon boss in Shadow Fight 2. He is an elderly and wise Sensei who is feared for his devastating, mysterious powers. Hermit runs a fighting school which he built himself, from scratch. Hermit has five disciples which fight as his bodyguards, though, apparently unknown to Hermit, all but one of them are disloyal to Hermit and are only under instruction to discover what his hidden power is and how they can gain it for themselves.

Hermit wields his unique type of swords. They appear to be the same as Sais and the like, and they mainly are, except for one attack, the multi-hit super slash. Hermit utilises throwing weapons and his secret power is his magic attacks. Not only is Hermit's magic advanced, in the sense that magic spells of the calibre which he uses won't be unlocked for more than three chapters. Also, like his fellow demons, he has a special boss attack. Hermit's boss Attack is a lightning storm spell. He activates it by finding a safe spot, then propelling himself into the air. He then appears to meditate, and whilst levitating he summons lightning bolts to strike where he predicts the player will move.

He wields Dual Sabers which are used the same way as the Sais would be used. Hermit is the first enemy you encounter who uses magic. He switches his ranged weapon to a more powerful one each round you defeat him. If you defeat him in once then he will start to use magic. He first uses the Lightning Arrow, then switches to a Water Ball if you defeat him again. He also has an ability to spin round and levitate in the air, and summon lightning bolts that strike shadow from the sky. To interrupt this attack, you must either hit him with a high attack or hit him with a throwing weapon while he is activating it. Do not be close to him when he activates it, however, because his sabers spin and will knock you to the ground leaving you very vulnerable to his first lightning bolt. Once you have defeated him you unlock magic and obtain the green seal.

When Hermit is fought at the Gate of Shadows, he is merely a more powerful version of the original Hermit. In the Interlude, Hermit is again more powerful to match Shadow's level, and uses his most powerful magic and throwing weapons in the single round you fight him in. He will also use his lightning storm, which can be devastating if you are not on full health/

(The Battle Music for Hermit's Fight and his disciples is "Lind Erebros - Old Sensei". This can be found on Spotify, iTunes or on Radio.)

Hermit interlude

Hermits new ability - interlude

Personality

Hermit is one of the less aggressive demons. He does not often insult, and most of the things he says are benevolent, such as his frequent combat advice. Hermit, being a Sensei, believes strongly in his teachings, and he only fights for the benefit of the challenger - to teach the challenger. Hermit acknowledges a strong fighter when he meets one, and places trust in those who he believes are reliable. He entrusts Shadow of dealing with the Butcher, in exchange for his magic.

Hermit shows a cautious side in addition to his calm, benevolent side. His personality becomes adamant when he is warning Shadow not to re open the Gates of Shadow, and even goes as far as assigning all of his disciples and bringing himself along to fight Shadow to stop him. Hermit also shows a disappointed side, stating how Shadow is blind and that Titan cannot be fought.

Hermit leaps into action very quickly, instantly challenging Shadow to a duel the first time he meets him.

Quotes

  • Could you be the one I have been waiting for? Let us test your skills!
  • You lack focus! Pay attention now and try again.
  • You are very skilled for someone so young. I will share my secret with you, but you must complete a task in return. Butcher, the gang leader in the nearby village, threatens me. He wants my magic. Get rid of him, and you'll have earned my favour. Now go and show destruction!
  • Everyone was so afraid of my magic, but there are far more powerful forces at work here. These are things we do not fully understand, but we know they should be feared.
 Guide

Guide by BaconMan1234 (Updated)

Note: This guide is by BaconMan1234, and could be opinionated. However, the opinions can be overlooked because they don't seriously affect the guide.

SOURCES: The writer has beaten Shadow Fight 2 - the Interlude, original story and Gates of Shadows. Everything but the Titan. The writer does not use gem weapons in the game, only the coin weapons.

This is a guide for defeating Hermit, the second boss in Shadow Fight 2.

Introduction

Hermit is easily one of the most difficult boss in the game. His lengthy, complicated and damaging attacks, insanely powerful boss ability and advanced magic spells make him extremely tough compared to all the other demon bosses in the game. The only bosses that could match his difficulty would be Titan, who isn't even out yet, and Wasp.

Background Information

Hermit wields two sabres. The sabres' attacks are similar to those of the sais and stilettos, but there are a few major differences. Hermit uses the Lightning Arrow and Water Ball spells - which are three and four Acts advanced, respectively. Hermit has a special boss ability: he can meditate, causing him to rise into the air and summon an intense lightning storm, all the while being encased in an electric blue aura. His ranged weapons are easy enough to dodge, except for his notorious Needles which are thrown in sets of three.

Recommended Equipment

Highly skilled players can defeat Hermit with outdated or basic equipment and weapons. However, the equipment listed in this section certainly makes the fight against Hermit much easier, regardless of skill level. The equipment in this section makes the fight beatable in few attempts by players of all capability levels.

  • WEAPON: Steel Nunchacku (Upgrade 4)
  • ARMOUR: Chainmail (Upgrade 100)
  • HELMET: Bronze Casque (Upgrade 4)
  • RANGED WEAPON: Kunai (Upgrade 3)

You can certainly choose to enchant your equipment if you need.

Fighting Hermit

  • Hermit uses rapid attacks that strike from a medium to long distance. His attacks are relentless and Hermit is not afraid to reach up to Crazy style to defeat you.
  • Hermit typically waits for your character to move first. As ranged weapons were revealed by Lynx in the first Act, they are nothing new and so Hermit is not afraid to use them at the start of the round.
  • Hermit's magic is devastating! Therefore, you should save your ranged weapons for when he is just beginning to cast a spell. That will disrupt his magic and save you a ton of health; or maybe even the round.
  • When Hermit starts twirling, you know he is initiating his deadly boss ability. It is extremely tricky to get him to stop casting lightning bolts once he is levitating, so the best thing you can do is stop him from beginning the lightning storm at all. Jump back and throw a ranged weapon at him: if you are next to him when he begins the storm, you will get knocked down and struck by lightning immediately!
  • Hermit's thunderstorm follows your character! If you are caught by a bolt, you lose a great deal of health. The only way to stop him is to jump high and kick him, or use high-striking attacks.
  • To dodge needles, either duck just as they are thrown, while they are still close together and have a small range, or as they are very spaced apart so you can fit in a gap between the needles.

TRIVIA

  • Hermit is the least aggressive boss according to dialogue and arguably one of the most difficult bosses to beat, as with wasp
  • His weapons are now unlockable, and are arguably one of the best weapons.
  • He is the only boss to ask Shadow for help.

Bodyguards

Main article:Hermit's academy

File:Dragon.jpg

Dragon

[Bodyguard 1]

The first bodyguard of Hermit is Dragon.

Quotes

"You're here for Hermit's competition, no doubt. Stand in line, though you'll never get a chance to try. "- upon meeting the player.

"I lost? Maybe humility should be the lesson i teach if i decide to open my own academy" - on losing to the player.

Weapons

Dragon wields a staff.

Personality and Appearance

Dragon is an aspirant to get into Hermit's academy.He wears green clothes,and has a golden wristband.

[Bodyguard 2]

File:Image-1403648250.jpg

Buffalo

The second bodyguard of Hermit is Buffalo

Quotes

Weapons

Buffalo wields crescent knives.

Personality and Appearance

Buffalo is an aggressive man,and does not respect Hermit.He wears red robes, is heavily bulky, and has orange hair with a long ponytail.

File:Image-1403648282.jpg

Mantis

[Bodyguard 3]

The third bodyguard of Hermit is Mantis

Quotes

"This competition is pointless. I shall win, and the secret will end with me."

"Beware! Magic dirties the mind and contaminates the soul! It does not belong in martial arts!" -After defeating him

Weapons

Mantis wields Oriental Sabres.

Personality and Appearance

He has a confident and vulgar personality.He wears a red robe,and has red tattoos on his arm and forehead.

Tiger

Tiger

[Bodyguard 4]

The fourth bodyguard of Hermit is Tiger

Quotes

"War is the only constant - with Hermit's magic, I will conquer all who oppose me... starting with you!"

"There is no shame in being bested by a good soldier." -After defeating him

Weapons

Tiger wields Steel claws,that have a different attack frenzy than the unlocked ones.

Personality and appearance

He is a powerful and confident opponent,and unlike most bodyguards,he shows respect to shadow on being defeated.He wears an armored chest plate,and has a kind of gash in the eye.

Crane

Crane

[Bodyguard 5]

The fifth and final bodyguard of Hermit isCrane

Quotes

"Sensei, my old teacher. Come to witness the new way? Your teachings are outdated, unimaginative! And this new apprentice... weak and unworthy!"

"Crane, how far you have fallen. What have you become? Forsaking the old ways? Forgetting all I have taught you? Shame on you!" -Senseitalking to Crane

"Forgive me, Sensei. I have brought shame to you and myself. Your apprentice has shown me the error of my ways." -After defeating him

Weapons

Crane is unarmed,the only bodyguard in the whole game to be so.But he is extremely fast,and faster than most,if not all other bodyguards in the game.

Personality and appearance

Hermit, upon initially meeting the player, seems to have absolutely no idea that Shadow is his enemy, nor that he is trying to obtain his seal. He doesn't even give any indication that he and Shadow have met before (he formerly clashed swords with Shadow and took part in the destruction of Shadow's body). Hermit views everything as if though it is a lesson, interpreting Shadow's challenge as a request to train.

Hermit wears heavy, greenish-grey battle robes that have the symbol of the demons on them (the gilded symbol that is also on Lynx's body armour). He wears a very wide conical hat. He also wears sandals.

Crane was formerly a disciple ofSensei.But later he left in search of Hermit's secret,which is arcane magic.He wears grayish robes,with a conical hat.He later leaves Hermit's academy,but returns in the interlude.