Heralds is the name of a faction in Shadow Fight 3. They are introduced in Chapter III. Heralds know about Shadow energy and its potential more than the other factions. They live under a huge, invisible Dome which is surrounded by illusions.
Description
The Heralds are a mysterious faction with unclear motives. They are often compared to a dormant volcano that can burst at any time. This is well understood in the Legion, whose warriors encountered the Heralds during the battle at Falcon’s Gorge. They are extremely knowledgeable in Shadow Energy and Shadow-based technologies.
The crafty Dynasty finds this knowledge quite useful. The Emperor’s family turns a blind eye to the Heralds’ moving freely about the capital. Alas, the commoners are less sympathetic. They are dread gloomy, taciturn fighters in dark attire, give them a wide berth and mutter curses behind their back.
This faction’s members rarely unsheathe their blades, but when they do (in self-defense, for example), the foe is doomed. Their movements are mathematically precise, quick and deadly, thus even the high and mightiest prefer to avoid direct confrontation with the Heralds.
Overview
Heralds fighting styles are focused on making quick and smooth attacks on their opponent, while also being precise at the same time.
Heralds Weapons
Heralds weapons usually have sharp blades and used in a smooth, yet fast manner of attacks, allowing them to interrupt attacks well. However if attacks are blocked or dodged it leaves a gap where the enemy can easily attack the player or vice versa.
Heralds Armors and Helms
Heralds gears are mostly dark attires, giving them an enigmatic vibe. Some of their gears also have technologically-enchanced appearances.
Heralds Perks
Most of Heralds perks enchance their Critical attacks. Their perks also affects the Shadow energy, either giving the user advantage with Shadow forms or depleting the opponent's Shadow energy.