Character guru
Basic Information
Name Guru
Type Bodyguard
Role Leader of Butcher's children
Status Unknown
Gender Male
Further Information
Act Act VII: Chapter 3
Equipment and Perks
Weapon Thunder Hammers
Mortal Thorns
Magic(s) Torturer's Rage
Guru is the third Bodyguard of Titan, met in Act VII: Chapter 3. He is one of the warriors who came from another world, a parallel universe. He shared similar traits with Shadow and, like him, were able to survive the powerful emission of shadow energy and pass through the Gates alive. However, unlike Shadow, he did not have a strong enough will power to control it and ended up getting corrupted by the energy and becoming enslaved to Titan. He become the new guide for Butcher's children after he defeat the Butcher in the other world. Like Shadow, Guru gained the ability to walk between the worlds after he survived from the Gates.

Guru appears as a fearsome and strong leader. He is also an arrogant person, as he asks Shadow why the latter does not fear him. He says that were Shadow a little "braver", he could have amassed as many worshippers as Guru. He also boasts that Butcher's children see him as their "messiah". After his defeat he asks Shadow to reconsider, saying they could become the leaders of a legion of faithful together.


Guru uses Thunder Hammers as his weapon of choice.

He wears Sentinel Coat as Armor and Blood Casque as Helm.

His ranged weapons of choice are Mortal Thorns.

For Magic, he uses Torturers Rage.

Perks and Enchantments

Guru utilizes perks and enchantments that helps him on attacks and defense (just like Shadow and Titan's other Bodyguards).

  • Avenger IconAvenger

A 30% chance to trigger Avenger, which grants a Critical Hit with with 138% damage for 5 seconds after receiving a Critical Hit.

  • Rock IconRock

A 65% chance to withstand a Critical Hit without falling to the ground, returning 60% of its damage to Shadow.

  • Pain Rage IconPainRage

A 30% chance to increase damage by 49% for 8 seconds after receiving a Head Hit.

  • Martial Spirit IconMartialSpirit

A 25% chance to increase Guru's magic recharge from a successful unarmed attack by 100%.

  • Steel Foot IconStunningFoot

A 25% chance to knock down players with a kick. This chance is doubled if Guru is in the air. Replaces Martial Spirit in Eclipse replays.

  • Enlightenment IconEnlightenment

A 25% chance to avoid a death blow, replenishing 30% of Guru's health instead.

  • Ricochet IconRicochet

A 30% chance to block all damage from an incoming ranged attack.

  • StunEnchantmentStun

Guru's Thunder Hammers are enchanted with Stun, giving him a chance to stun the players for 5 seconds with a successful hit. This chance is proportional to the damage dealt.

  • RegenerationEnchantmentRegeneration

Guru's Armor is enchanted with Regeneration, giving a chance to regenerate 4.5% of his health for 5 seconds after being hit.

  • ShieldingEnchantmentShielding

Guru's Helm is enchanted with Shielding, giving him chance to reduce incoming damage by 75% for 7 seconds after receiving Head Hit.

  • BleedingEnchantmentBleeding

Guru's ranged weapons is enchanted with Bleeding, giving a chance to make Shadow lose 6% health per second over 5 seconds after being hit. This chance is proportional to the damage dealt.



  • You don't fear me? Strange. Should you had been a little braver, Shadow, you could've become me. Didn't you see people were worshiping you? Was it not obvious? - Guru's first words
  • Butcher's children saw in me their messiah, one to free them from censure and morals. They are my flock now, and I lead them. Where we walk, blood will flow. - Before fighting him
  • Think well, Shadow. With your potential, you could lead nations! We can be at head of a great family of faithful! I shall be waiting. - After he is defeated


  • Unlike the Thunder Hammers in the shop, Guru's Thunder Hammers are enchanted.
  • He is the only Bodyguard of Titan that does not wield a gem weapon.
  • Like Shadow, he and the other Bodyguards of Titan utilizes both perks and enchantments.

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