Shadow Fight Wiki
Advertisement


Shadow gate

Gates of Shadows is a location and a mode of play in Shadow Fight 2. There is a huge gate under a much bigger statue, with rocks floating around it. The Gates are surrounded by a wasteland. As narrated by Sensei, the land was once fertile, but due to the side-effect of the Gates' presence in the area, it has become barren. The Gates of Shadows, along with the Shadow Energy contained within, belong to Titan.

Storyline[]

Shadow discovered the Gates when he was searching for a worthy opponent who matched his skills. Defying the rules established by his ancestors, Shadow opened the Gates - and in the process, released the demons contained inside. Shadow also lost his body to the powerful emission of Shadow Energy unleashed from the Gates, turning him into a mere silhouette of his former self. Seeking to retrieve the demon seals and close the Gates of Shadows once again, he sets to correct his mistake and lock away the evil he has unleashed upon the world.

After a long journey, Shadow manages to defeat all the demons and obtain their seals. He and his companions then proceed to close the Gates. However, the six demons - Lynx, Hermit, Butcher, Wasp, Widow and Shogun - unite to prevent Shadow from sealing them away. Lynx, Butcher and Wasp attempt to intimidate Shadow, with Butcher even goes to the extent of laying claims on Shadow's corpse.

Shadow battles all six demons in a row and proves to be greater than all of them combined. Shogun is once again shocked by their defeat and says that despite being the "most powerful warriors who ever lived", they were somehow still overwhelmed by Shadow. Hermit remarks that Shadow is too powerful and that he does not belong to their world because of his skills. Widow begrudgingly congratulates him on his victory, but warns that this would not be their last encounter.

His path cleared once more, Shadow proceeds to close the Gates of Shadows. As they begin to shut, powerful torrents of dust and debris begin to swirl around them. The characters struggle to maintain their balance, however, at the very last moment, a huge torrent of energy makes its way towards the Gates, sweeping May along with it. Despite his best efforts to reach her, Shadow is unable to help and she is pulled inside the Gates just as they slam shut.

In order to save May, Shadow sets out to open the Gates one more time. Sensei tells Shadow that it seems the seals were connected to their demons, so Shadow must defeat all six demons again to break the seals and reopen the gates. After the seals are broken, the Gates open once again. Sensei admits he feels Shadow is ready and has enough experience to face whatever comes next. After Sensei and Sly bid their farewell to Shadow, he proceeds to enter the Gates, which are revealed to be a portal that leads to another dimension called the Shadow World, ruled by the mighty conqueror Titan.

After May is rescued and Titan is defeated, the Gates of Shadows are destroyed as well. However, a mysterious shadow is seen slithering after Shadow and May from the ruins of the Gates.

Gameplay[]

The battle of Gates of Shadows is one of the most significant fights in Shadow Fight 2, fought at the conclusion of Act VI. It is unlocked after defeating Shogun. At the Gates of Shadows, the player must battle the six demon bosses once again without breaks, similar to survival, with random rules being applied in each round. The objective is to defeat them in order to clear the path to the Gates of Shadows so that they can be sealed.

Equipment[]

New equipment becomes available in the shop after Shogun is defeated and the Gates of Shadows become available. They are unlocked at level 37:

Enemies[]

Lynx[]

Equipment

Perks and Enchantments

  • Invisibility

Lynx retreats and throws a smoke bomb on himself, rendering him invisible. Lynx will stay invisible until either damaged heavily by multiple hits, or being struck by a critical hit from any source. During this time, he will not use any ranged projectiles nor magic.

  • Time BombTime Bomb

Lynx's Claws and ranged weapon are enchanted with Time Bomb, giving him a chance to set a delayed explosive on Shadow, which will detonate after 2 seconds.

  • PoisoningPoisoning

Lynx's Claws and ranged weapon are enchanted with Poisoning, giving a chance to make Shadow start losing 3% health per second over 5 seconds after being hit.

Hermit[]

Equipment

Perks and Enchantments

  • Lightning Storm

Hermit can use a deadlier magic by levitating and meditating. Before he fully levitates, he will spin his swords to hit Shadow and make him vulnerable to lightning strikes until Shadow is defeated or knocks Hermit off his levitation. Since the lightning bolt is considered a magic attack, it does not cause Head Hit or Critical Damage.

  • EnfeebleEnfeeble

Hermit's Swords and ranged weapons are enchanted with Enfeeble; this will allow him to weaken Shadow's attacks by 75% after a successful hit.

  • Magic RechargeMagic Recharge

Hermit's armor and helm are enchanted with Magic Recharge; this will allow him to trigger a chance to increase his magic recharge by 700% after getting hit.

Butcher[]

Equipment

Perks and Enchantments

  • Earthquake

Butcher has the ability to cause a devastating quake by stomping the ground, which will cause Shadow to fall and take damage. The only way to avoid it is by jumping, or hitting Butcher before he hits the ground. Since it is considered a magic attack, it does not cause Head Hit or Critical Damage.

  • BleedingEnchantmentBleeding

Butcher's Knives and ranged weapon are enchanted with Bleeding, giving a chance to make Shadow start to lose 6% health over 5 seconds after being hit.

  • FrenzyEnchantmentFrenzy

Butcher's body and head are enchanted with Frenzy, giving him a chance to increase his melee damage by 150% for 5 seconds after being hit.

Wasp[]

Equipment

Perks and Enchantments

  • Flying

Wasp has a unique flying Perk. With it, she can jump onto either walls during the fight if brought close enough, sprout wings and launch off it, flying and impaling Shadow with the naginata. With perfect timing, the attack can be jumped over, or alternatively, players can either duck or roll forwards/backwards to avoid the attack. Players also can attack Wasp just before she launches off the wall to cancel the attack, but the timing is very short.

  • PrecisionEnchantmentCriticalChance

Wasp's Naginata and ranged weapon are enchanted with Precision, allowing her to deal Critical Hits with increased damage.

  • Damage ReturnEnchantmentDamageReturn

Wasp's armor and helmet are enchanted with Damage Return, giving a chance to return 85% of damage dealt back to Shadow on every hit.

Widow[]

Equipment

Perks and Enchantments

  • Teleportation

Widow has the ability to teleport by which she disappears into the cyan beams coming from her fans and shows up attacking from behind the player. It can be easily dodged by a back-handspring or a well-timed roll. The player also can interrupt the attack by hitting Widow before she finishes her teleportation.

  • LifestealEnchantmentLifeDrain

Widow's Fans and ranged weapon are enchanted with Lifesteal, giving Widow a chance on every successful hit to replenish her health by 250% of the damage dealt to Shadow.

  • RegenerationEnchantmentRegeneration

Widow's armor and head are enchanted with Regeneration, giving a chance to regenerate 4.5% of her health for 5 seconds after being hit.

Shogun[]

Equipment

Perks and Enchantments

  • Summoning

Shogun can call his bodyguards which will appear from either sides of the screen, make a single strike to attack Shadow, and then disappear. These summoned bodyguards cannot be attacked. Their attacks cannot be blocked as well. However, they can be dodged. The bodyguard that is summoned is dependent on Shogun and Shadow's position on the battlefield.

  • OverheatOverheat

Shogun's Katana and ranged weapon are enchanted with Overheat, giving Shogun a chance on each strike to put a buff on himself that makes his next strike inflict 200% more damage.

  • Damage AbsorptionEnchantmentHeadProtectionEnchantmentBodyProtection

Shogun's armor and Helm are enchanted with Damage Absorption, giving a chance to absorb all damage dealt to Shogun's body or head by a single strike.

Possible fight rules[]

The Gates of Shadows fights feature a fight rule for every fight that is selected randomly. It may be one of the below:

  • The player loses health in shown area*
  • The player's health regenerates*
  • Hot ground
  • The player loses on ring-out
  • Fight in the dark
  • Hidden healthbar
  • Passing burning effect
  • Kicks only
  • No kicks
  • No ranged weapon
  • No magic
  • No ranged weapon and no magic
  • Random Equipment
  • Inverted movement
  • Increased vulnerability within shown area*

*The fight rule will affect the enemies as well.

Rewards[]

The reward for beating each boss is vast, and therefore this fight is an excellent source of coins and Shadow Orbs.

Enemy Rewards
XP Coins Shadow Orbs (Eclipse)
Lynx 20 850,000 Coins 1,418 Green Orbs
394 Red Orbs
Hermit 20 1,800,000 Coins 2,835 Green Orbs
788 Red Orbs
Butcher 20 2,800,000 Coins 4,253 Green Orbs
1,181 Red Orbs
Wasp 20 3,900,000 Coins 5,670 Green Orbs
1,575 Red Orbs
Widow 20 5,100,000 Coins 7,088 Green Orbs
1,969 Red Orbs
Shogun 17,600,000 0 Coins 8,506 Green Orbs
2,363 Red Orbs

Achievement[]

  • Sealed Ach close gates of shadows

Awarded for closing the Gates of Shadows.

Trivia[]

  • The player can check the applied modifier in each round by looking at the pause menu.
  • This fight cannot be beaten without appropriate equipment, regardless of how skilled the player is. The bosses will either receive too little damage or deal too much.
  • There are some errors with the naming of the fight rules, such as: random equipment, in which only the main weapon is randomized - the magic, armor, helm, and ranged weapons equipped will remain unchanged; kicks only, in which the player can still use magic and ranged weapon; The player loses health in shown area and the player's health regenerates (in shown area), in which the rules also applies to the opponents and not just the player.
  • The player recovers more health between rounds in this fight than in Survival or in X Consecutive Enemies Challenges.
  • Unlike in Duels and Challenges, losing on Ring Out will drain all of the player's health and causing them to collapse to the ground. This has no effect on gameplay.
More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse    Sparring

Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack

Advertisement