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Shadow gate

Gates of Shadows are a location and a mode of play in Shadow Fight 2. It is a huge gate under a much bigger statue, with rocks floating around the statue. The Gates are surrounded by a wasteland. As narrated by Sensei, the land was once fertile. A wasteland is all that remains in its place now due to the effect of the Gates of Shadows. The Gates of Shadows, along with the Shadow Energy within the Gates, belong to Titan.

StorylineEdit

Shadow discovered the Gates of Shadows when he is searching for a worthy opponent that matches his skills. Defying the rules established by his ancestors, Shadow opened the Gates and in the process, he released the demons inside the Gates. Shadow also loses his body to the powerful emission of Shadow Energy unleashed from the Gates, turning him into a mere silhouette of his former self. Seeking to retrieve the demon seals and close the Gates of Shadows once again, he intends to correct his mistake and lock away the evil he has unleashed upon the world.

After a long journey, Shadow and his companions manages to defeat all the demons and obtain their seals. They then proceeds to close the Gates. However, the six demons have all joined together to form a formidable force. Lynx, Hermit, Butcher, Wasp, Widow and Shogun have united to prevent Shadow from sealing them away. Lynx, Butcher and Wasp attempt to intimidate Shadow, with Butcher discussing his plans for Shadow's corpse, Lynx stating that it has been a long time since their last encounter and Wasp stating the odds are six to one.

Shadow battles all six demons in a row and proves to be greater than all of them combined. Shogun is shocked once more and says that despite being the "most powerful warriors who ever lived", they were still overwhelmed by Shadow. Hermit remarks that Shadow is too powerful and that he does not belong in their world because of his skills. Widow tells Shadow that this will not be their last encounter and begrudgingly congratulates him on his victory.

His path to the Gates cleared once more, the seals activate the Gates of Shadows. An extremely powerful wind is summoned, and the Gates of Shadows begins drawing in torrents of dust and air. The characters struggle to remain standing, but May is not able to hold her ground and begins being pulled in towards the Gates. Shadow tries to catch her but her hands slip and she is whisked away. The Gates suddenly slam shut, and Titan chuckles malevolently.

In order to save May, Shadow must open the Gates once more. Sensei tells Shadow that it seemed the seals were connected to their demons, so Shadow must defeat all six demons again to break the seals and reopen the gates. After the seals are broken, the Gates are opened once again. Sensei tells Shadow that he is ready and has enough experience to face whatever comes next. After Sensei and Sly bids their farewell to Shadow, Shadow proceeds to enter the Gates. The Gates of Shadows is revealed to be a portal that leads to another world called the Shadow World.

After May is rescued and Titan has been defeated, the Gates of Shadows is destroyed as well. However, a mysterious shadow is seen slithering from the ruins of the Gates after its destruction.

GameplayEdit

The Battle of Gates of Shadows is one of the most significant fights in Shadow Fight 2, fought at the conclusion of Act VI: Iron Reign. It is unlocked after defeating Shogun. In the Gates of Shadows, the player must battle the six bosses once again without breaks similar to survival, with random rules being applied in each round. The objective is to defeat them in order to clear the path to the Gates of Shadows, so the Gates can be sealed.

EquipmentEdit

New equipment becomes available in the shop after Shogun is defeated and the Gates of Shadows become available. They are unlocked at level 37.

EnemiesEdit

LynxEdit

Main article: Lynx (SF2)

Equipment

Perks and Enchantments

  • Invisibility

Lynx can become invisible after throwing a smoke bomb to the ground and stays the same until Shadow damages him heavily. When invisible, Lynx will not use ranged weapons and magic.

  • Time BombEnchantmentTimeBomb

Lynx's Claws and ranged weapon are enchanted with Time Bomb, giving him a chance to set a delayed explosive on Shadow, which will detonate after 2 seconds.

  • PoisoningEnchantmentIntoxication

Lynx's Claws and ranged weapon are enchanted with Poisoning, giving a chance that Shadow will start lose 3% health per second over 5 seconds after being hit.

HermitEdit

Main article: Hermit

Equipment

Perks and Enchantments

  • Lightning Storm

Hermit can use a deadlier magic by levitating and meditating. While levitating, he will spins his swords to hit Shadow to make him vulnerable to the lightning. He summons a storm wherein lightning from the sky perpetually strikes Shadow and can almost fully pin point and attack Shadow until Shadow is defeated or he knocks Hermit off his levitation. Since the lightning bolt is considered a magic attack, it does not cause Head Hit or Critical Damage.

  • EnfeebleEnchantmentEnfeeble

Hermit's Swords and ranged weapons is enchanted with Enfeeble, this will allow him to weaken Shadow's attacks by 75% after a successful hit.

  • Magic RechargeEnchantmentMagicRecharge

Hermit's armor and helm are enchanted with Magic Recharge; this will allow him to trigger a chance to increase his magic recharge by 700% after getting hit.

ButcherEdit

Main article: Butcher (SF2)

Equipment

Perks and Enchantments

  • Earthquake

Butcher has the ability to cause a devastating quake by stomping the ground, which can cause Shadow to fall and take damage. The only way to avoid it is by jumping, or hitting Butcher before he hits the ground. Since it is considered a magic attack, it does not cause Head Hit or Critical Damage.

  • BleedingEnchantmentBleeding

Butcher's Knives and ranged weapon are enchanted with Bleeding, giving a chance that Shadow will start to lose 6% health over 5 seconds after being hit.

  • FrenzyEnchantmentFrenzy

Butcher's body and head are enchanted with Frenzy, giving him a chance to increase his melee damage by 150% for 5 seconds after being hit.

WaspEdit

Main article: Wasp (SF2)

Equipment

Perks and Enchantments

  • Flying

Wasp has a unique flying Perk. With it she can jump onto either wall during the fight, sprout wings and launch off it, flying and impaling Shadow with the naginata. With perfect timing, the attack can be jumped over, or alternatively players can either duck or roll forwards/backwards to avoid the attack. Players also can attack Wasp just before she launches off the wall to cancel the attack, but the timing is very short.

  • PrecisionEnchantmentCriticalChance

Wasp's Naginata and ranged weapon are enchanted with Precision, allowing her to make a Critical Hit with increased damage.

  • Damage ReturnEnchantmentDamageReturn

Wasp's armor and head are enchanted with Damage Return, giving a chance that Shadow will take 85% of damage dealt on every hit.

WidowEdit

Main article: Widow

Equipment

Perks and Enchantments

  • Teleportation

Widow has the ability to teleport by which she disappears in the cyan beams coming from her fans and shows up attacking from the back. It can be easily dodged by back-handspring or a well-timed roll. Player also can interrupt the attack by hitting Widow before she finishes her teleport.

  • LifestealEnchantmentLifeDrain

Widow's Fans and ranged weapon are enchanted with Lifesteal, giving Widow a chance on every successful hit to replenish her health by 250% of the damage dealt to Shadow.

  • RegenerationEnchantmentRegeneration

Widow's armor and head are enchanted with Regeneration, giving a chance to regenerate 4.5% of her health for 5 seconds after being hit.

ShogunEdit

Main article: Shogun

Equipment

Perks and Enchantments

  • Summoning

Shogun can call his bodyguards which will appear from either side of the screen, do a single strike to attack Shadow, and then disappear. These summoned bodyguards cannot be attacked. Their attacks cannot be blocked as well. However, they can be dodged. Shogun uses this perk only after being defeated once. The bodyguard is summoned depending upon Shogun and Shadow's position on the battlefield.

  • OverheatEnchantmentOverheat

Shogun's Katana and ranged weapon are enchanted with Overheat, giving Shogun a chance in each strike to put a buff on himself that makes his next strike inflict 200% more damage.

  • Damage AbsorptionEnchantmentHeadProtectionEnchantmentBodyProtection

Shogun's armor and Helm are enchanted with Damage Absorption, giving a chance to absorb all damage dealt to Shogun's body or head by a single strike.

Possible modifiers Edit

The Gates of Shadows fights feature a modifier for every fight that is selected randomly. It may be one of the below:

  • The player loses health in shown area*
  • The player's health regenerates*
  • Hot ground
  • The player loses on ring-out
  • Fight in the dark
  • Hidden healthbar
  • Passing burning effect
  • Kicks only
  • No kicks
  • No ranged weapon
  • No magic
  • No ranged weapon and no magic
  • Random Equipment
  • Inverted movement
  • Increased vulnerability within shown area*

*The modifier will affect the enemies as well.

RewardsEdit

The reward for beating each boss is vast, and therefore this fight is an excellent source of coins and Shadow Orbs.

Enemy Rewards
XP Coins Shadow Orbs (Eclipse)
Lynx 20 850,000 Coins 1,418 Green Orbs
394 Red Orbs
Hermit 20 1,800,000 Coins 2,835 Green Orbs
788 Red Orbs
Butcher 20 2,800,000 Coins 4,253 Green Orbs
1,181 Red Orbs
Wasp 20 3,900,000 Coins 5,670 Green Orbs
1,575 Red Orbs
Widow 20 5,100,000 Coins 7,088 Green Orbs
1,969 Red Orbs
Shogun 17,600,000 0 Coins 8,506 Green Orbs
2,363 Red Orbs

AchievementEdit

  • Sealed Ach close gates of shadows

Awarded for closing the Gates of Shadows.

TriviaEdit

  • The player can check the applied modifier in each round by looking at the pause menu.
  • This fight cannot be beaten without appropriate equipment, regardless of how skilled the player is. The bosses will either receive too little damage or deal too much.
  • There are some errors with the naming of the modifier, such as: "random equipment", which only the main weapon that is randomized, all the magic, armors, and ranged weapons equipped will remain unchanged; "kicks only", which the player still can use their magic and ranged weapon; "The player loses health in shown area" and "the player's health regenerates (in shown area)", which the rules also applies to the opponents as well, not just the player.

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