Shadow Fight 2 has changed greatly since its first release. Some characters and perks have been removed, some characters, weapons and acts have been renamed, some of the characters have undergone a change of appearance. Some of the characters have had both their names and appearances changed. Also, the old storyline was completely removed and replaced with a new one.
Characters[]
Changed In Appearance[]
Old Appearance | New Appearance | Name |
---|---|---|
May | ||
May | ||
May | ||
May | ||
May | ||
Lynx | ||
Hermit | ||
Butcher | ||
Wasp | ||
Widow | ||
Shin | ||
Velvet | ||
Rogue | ||
Mandarin | ||
Lana | ||
Hikaru | ||
Lara | ||
Viper | ||
Ninja | ||
Ninja | ||
Ninja | ||
Ninja |
Renamed[]
Image | First Name | Second Name | Current Name |
---|---|---|---|
Hornet | Toxic | Thorn | |
Thorn | Velvet | Velvet | |
Night | Nightblade | Ghost | |
Bird | Hellcat | Hellcat | |
General | Cutthroat | Cutthroat | |
Medusa | Shark | Shark | |
Rose | Soothsayer | Soothsayer | |
Bonehead | Serpent | Serpent | |
Lana | Rose | Rose | |
Troll | Outcast | Outcast | |
Fox | Lara | Lara | |
Lara | Lily | Lily | |
Tiger | Mad | Madman | |
Neon | Pickpocket | Pickpocket | |
Plowman | Talon | Talon | |
Aurochs | Capra | Capra | |
Mischief | Vixen | Vixen | |
Jack | Lucky | Lucky | |
Desperate | Thunder | Thunder | |
Akuma | Fiend | Fiend | |
Robber | Rogue | Rogue | |
Renegade | Fisher | Fisher | |
Veteran | Oldman | Oldman | |
Mandarin | Scourge | Scourge | |
Rush | Exile | Exile | |
Bear | Mountain | Mountain | |
Smith | Backsword | Backsword | |
Sting | Needle | Needle | |
Villain | Dandy | Dandy | |
Monk | Ascetic | Mantis | |
Lotus | Bird | Bird | |
Red | Redhead | Redhead | |
Slyboots | Plague | Plague | |
Hikaru | Mongoose | Mongoose | |
Lapwing | Cleaver | Cleaver | |
Raptor | Brawler | Brawler | |
Surtr | Bear | Bear | |
Needle | Gypsy | Gypsy | |
Kid (as Fighter) |
Ninja (as Ninja) |
Ninja (as ninja) | |
Watchdog (In First version) |
Ninja (Later Versions) | Ninja (Later Versions) |
Removed[]
These characters were in the very first versions of the game, and some of them were removed with each update. Many of them were fighters fought in Tournament, Survival, and Daily Battles in the first version of the game.
Image | Name |
---|---|
Ghost | |
Wing | |
Tooth | |
Butterfly | |
Ray | |
Antey | |
Mantis | |
Spark | |
Scar | |
Disciple | |
Ninja | |
Ninja | |
Ninja |
Unused[]
These characters were found in the gamefiles, but not used in the game and some were removed.
Image | Image | Image | Image |
---|---|---|---|
Uncorfirmed[]
There are avatars here that have not yet been confirmed
Equipments[]
Changed in Level[]
Image | Old Level | Current Level |
---|---|---|
5 | 12 | |
16 | 15 | |
17 | 16 | |
22 | 21 | |
23 | 22 | |
28 | 27 | |
29 | 28 | |
32 | 37 | |
35 | 32 | |
36 | 43 | |
39 | 41 | |
43 | 37 | |
1-43 | 12 |
Changed in Appearance[]
Name | Old Image | Current Image |
---|---|---|
Sweet Cuirass | ||
Shamanic Harness |
Renamed[]
Image | Old Name | Current Name |
---|---|---|
Techno Knives | Hack Knives | |
Servo Scythe | Reaver | |
Claws of Winged Darkness | Winged Darkness` Claws | |
Blade of the Eternal Bligh | Blade of the Eternal Pain | |
Gloomy Cloak | Grim Mantle | |
Ghostly Cap | Ghost Cap | |
Fiery Bat Wings | Harbinger of Madness |
Unused[]
These items are found in the game files, but not used in the game.
Image | Image | Image | Image |
---|---|---|---|
Note: Italic name indicates that these weapons do not have any official names currently and have been labelled according to what they are named in the game files.
Unused Moves[]
Name | Description |
---|---|
Air Punch | A jumping punch move. Later it was adapted into Dynasty heavy punch and Ironclad heavy punch |
Scissors Kick | A two short kicks |
Jump Scissors Kick | Similar to the scissors kick, except the user performs it while jumping forward |
Throw Leg Push | A throw through stomach where the user throws the enemy with legs |
Acts[]
Renamed[]
Old | New |
---|---|
Perks[]
Removed[]
These perks were in the older versions of the game. They were removed in an update and replaced with a brand-new Perk Tree. Some of these perks effects are reused as enchantments.
Image | Name | Description |
---|---|---|
Grappler | Your throws cripple your enemy, causing them to deal --% less damage for - seconds. | |
Iron Grip | +--% chance to keep your weapon after being Shocked. | |
Cruelty | +--% damage while your enemy is knocked down. | |
Duck Hunt | +--% damage while your enemy is unstable. | |
Counter Attack | +--% damage if your hit interrupts an enemy's attack. | |
Elemental Precision | +--% Critical Chance for magic. | |
Strong Head | A --% chance to reduce incoming head damage by --%. | |
Tough Body | A --% chance to reduce incoming body damage by --%. | |
Ascetism | A --% chance to greatly recharge your magic when you lost --% or more health from a single hit. | |
Power Surge | A --% chance to recharge --% of your magic at the start of a fight. | |
Agility | A --% chance to reduce damage from your enemy's throws by --%. | |
Spike Block | A --% chance to return 100% damage to your enemy while blocking. | |
Close Combat | A --% chance to increase your damage in close combat by --%. | |
Good Sharpening | +--% to weapon critical damage. | |
Iron Hide | A --% chance to reduce your enemy's critical weapon damage to your body by --%. | |
Diamond Skull | A --% chance to reduce your enemy's critical weapon damage to your head by --%. | |
Charge Steal | A --% chance to recharge your magic by --% after being hit by magic attack. | |
Magic Resistance | A --% chance to reduce your enemy's magic damage by --%. | |
Leg Breaker | A --% chance to weaken your enemy's kicks by --% when attacking their body. | |
Thrifty | A --% chance not to spend a ranged weapon ammo. | |
Careful | No damage through your block until you take a hit. | |
Syphon | A --% chance to restore health by --% of your magic damage during - seconds after full recharge. | |
Enchanted | +--% to your damage during - seconds after being hit by magic attack. | |
Accuracy | +--% critical chance to your ranged weapon attacks. | |
Bloodlust | +--% to damage during - seconds after dealing a critical hit. | |
Master of Style | +--% Critical Chance for unarmed attacks when your style is at least Aggressive. | |
Fencing Master | A --% chance that after being hit by an enemy weapon your next weapon attack will be critical; this effect is removed if you are hit. | |
Tormentor | +--% critical chance when your enemy's health is less than --%. | |
Flying Fortress | -...% to incoming damage while you are in the air. | |
Crust | -...% to incoming damage while you are on the ground. | |
Point Blank | A --% chance to fell your enemy by kick. | |
Energy Rush | +--% to magic recharge for - seconds after a magical attack. | |
After Shock | +--% damage for - seconds after a magical attack. | |
Missile Thief | A small chance to restore one missile when hit by an enemy ranged weapon. | |
Shooting Rage | A --% chance to increase unarmed damage by --% for - seconds after ranged hit. |
Unused[]
Name | Image | Description |
---|---|---|
Solid Block | Your blocks have a --% chance to prevent all incoming damage. | |
Invulnerability | This perk will be activated enemy hit the player. Player gain a invulnerable power for 4 seconds and the enemy can't hurt player. | |
Bleeding | Similarly to enchantment | |
Lifesteal | Similarly to enchantment | |
Cage | N/A | |
Chess | N/A | |
Concussion | N/A | |
Fallen Tree | N/A | |
Hammer | N/A | |
Helm Halo | N/A | |
Hysteria | N/A | |
Lightning | N/A | |
Regeneration | N/A | |
Wall | N/A | |
Drifter | N/A | |
N/A | N/A |
Enchantments[]
Unused[]
These enchantments are found in the gamefiles but not used in the game.
Unused Soundtracks[]
Name | Soundtack |
---|---|
Ambient | |
Dao Temple | |
Deep | |
Drown Monastery | |
Sky Isles | |
Starship | |
Stone Dragon |
The Italic soundtracks indicates that these tracks do not have any official names currently and have been labelled according to what they are named in the game files.
Unrealesed Versions[]
- Version 1.1.0 has never been released. It is not known why it did not come out and what were the reasons for this, however, only boot packages remained from this version. By the dates of these packs, you can understand that they were created in 2013. There was also the very first version of the Hermit avatar in these boot packages, as well as currently unconfirmed avatars of the Widow, Shogun and Exile.
The Story[]
1.0.0 The Initial Version[]
Others[]
File | Status | Description |
---|---|---|
Altered | This location now more brighter than the first Drakaina release before. | |
Ambient |
Removed | This music is used during the credits in the previous version. This music then replaced by Ninja in the Night. |
Old | This track has been redone for unknown reasons. | |
Old | This track has been redone for unknown reasons. |
Trivia[]
- Shadow Fight 2 once planned to add whips, as seen in one of the unused characters. However, it was scrapped.
- Shogun is the only boss (other than Titan) to have his avatar unchanged.
- Although have changed in appeareance, the old design of six demons (except for Shogun) can still be seen in the game intro.
- Two of the unused fighters' avatars resemble Son of Heaven and Golem's avatars, respectively.
- Two unused characters, namely the girl with the shuriken and the girl with the fan, appeared in Shadow Fight: Shades
- Lightning appeared in Shadow Fight: Shades as an event magic at the Old Dragon Call event
- Grim Scythe is the only event weapon that has always been made available (Perhaps this was done so that at least one weapon of such mechanics could be obtained and not wait for it to appear)