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Shadow Fight 2 has changed greatly since its first release. Some characters and perks have been removed, some characters, weapons and acts have been renamed, some of the characters have undergone a change of appearance. Some of the characters have had both their names and appearances changed. Also, the old storyline was completely removed and replaced with a new one.

Characters[]

Changed In Appearance[]

Old Appearance New Appearance Name
Character may 1 old
Character may 1
May
Character may 2
Avatar may 2
May
Character may 3
Avatar may 3
May
Character may 4 old
Avatar may 4
May
Character may 5 old
Character may 5
May
Boss lynx
Boss lynx 2
Lynx
Boss hermit
Boss hermit (2)
Hermit
Boss butcher
Boss butcher (2)
Butcher
Boss wasp
Boss wasp (2)
Wasp
Boss huntress
Boss huntress (2)
Widow
Man kunai old
Man kunai
Shin
Girl sai 2 old
Girl sai 2
Velvet
Man batons 2 old
Man batons 2
Rogue
Man heavy staff old
Man heavy staff
Mandarin
Girl katana old
Girl katana
Lana
Man yari old
Man yari
Hikaru
Girl butterfly swords old
Girl butterfly swords
Lara
Girl kusarigama old
Girl kusarigama
Viper
Ninja man big mace old
Ninja man big mace
Ninja
Ninja man machete old
Ninja man machete
Ninja
Man knives old
Ninja man knives
Ninja
Girl ninja sickles old
Ninja girl sickles
Ninja

Renamed[]

Image First Name Second Name Current Name
Girl dirk
Hornet Toxic Thorn
Girl sai 2
Thorn Velvet Velvet
Man night
Night Nightblade Ghost
Girl swords 2
Bird Hellcat Hellcat
Man chinese sabre 2
General Cutthroat Cutthroat
Girl keris
Medusa Shark Shark
Girl nunchaku
Rose Soothsayer Soothsayer
Man staff 3
Bonehead Serpent Serpent
Girl katana
Lana Rose Rose
Man heavy kusarigama
Troll Outcast Outcast
Girl butterfly swords old
Fox Lara Lara
Girl butterfly swords
Lara Lily Lily
Man fists
Tiger Mad Madman
Man stilettos
Neon Pickpocket Pickpocket
Man sickle
Plowman Talon Talon
Man spear
Aurochs Capra Capra
Girl golden katana
Mischief Vixen Vixen
Man tonfa 2
Jack Lucky Lucky
Man two handed mace
Desperate Thunder Thunder
Man machete
Akuma Fiend Fiend
Man batons 2
Robber Rogue Rogue
Man cool staff
Renegade Fisher Fisher
Man glaive
Veteran Oldman Oldman
Man heavy staff
Mandarin Scourge Scourge
Man axe
Rush Exile Exile
Man keris
Bear Mountain Mountain
Man dadao
Smith Backsword Backsword
Girl sai
Sting Needle Needle
Man swords
Villain Dandy Dandy
Man chinese sabre
Monk Ascetic Mantis
Girl knives 2
Lotus Bird Bird
Man tonfa
Red Redhead Redhead
Man maces
Slyboots Plague Plague
Man yari
Hikaru Mongoose Mongoose
Man big swords
Lapwing Cleaver Cleaver
Man crescent knives
Raptor Brawler Brawler
Man heavy hammer
Surtr Bear Bear
Girl hammers
Needle Gypsy Gypsy 
Ninja man kungfu

Kid

(as Fighter)

Ninja

(as Ninja)

Ninja

(as ninja)

Man knives old

Watchdog

(In First version)

Ninja (Later Versions) Ninja (Later Versions)

Removed[]

These characters were in the very first versions of the game, and some of them were removed with each update. Many of them were fighters fought in Tournament, Survival, and Daily Battles in the first version of the game.

Image Name
Girl cloak old
Ghost
Man sword old
Wing
Man katana old
Tooth
Girl sword old
Butterfly
Man sword 2 old
Ray
Man nunchaku 2 old
Antey
Man staff 3 old
Mantis
Girl staff
Spark
Man katana old 2
Scar
Man crescent knives old
Disciple
Ninja girl swords old
Ninja
Ninja man nunchaku old
Ninja
Ninja man batons old
Ninja

Unused[]

These characters were found in the gamefiles, but not used in the game and some were removed.

Image Image Image Image
Girl shuriken
Girl stilettos Girl whip Girl fan 1
Girl nunchaku 2 Girl staff 1 Man axes 2 Man shuang gou
Man swords 3 Man yari 2 Man fists 2

Uncorfirmed[]

There are avatars here that have not yet been confirmed

Widow unused avatar
Shogun unused avatar
Man axes uncorfirmed

Equipments[]

Changed in Level[]

Image Old Level Current Level
Weapon super spear
Star5 Star12
Weapon big swords
Star16 Star15
Weapon super dadao
Star17 Star16
Weapon super khopesh
Star22 Star21
Weapon two handed cudgel
Star23 Star22
Weapon super staff
Star28 Star27
Weapon silver glaive
Star29 Star28
Weapon super sabers
Star32 Star37
Weapon indian katar
Star35 Star32
Weapon super fans
Star36 Star43
Weapon im claws
Star39 Star41
Weapon super katana set
Star43 Star37
Weapon hw14 scythe
Star1-43 Star12

Changed in Appearance[]

Name Old Image Current Image
Sweet Cuirass
Armor ny21 cuirass old
Armor ny21 cuirass
Shamanic Harness
Armor shaman old
Armor shaman


Renamed[]

Image Old Name Current Name
Weapon tec knives
Techno Knives Hack Knives
Weapon composite scythe
Servo Scythe Reaver
Weapon hw19 scythe
Claws of Winged Darkness Winged Darkness` Claws
Weapon hw19 sickles
Blade of the Eternal Bligh Blade of the Eternal Pain
Armor hw19 mantle
Gloomy Cloak Grim Mantle
Helm hw19 witch
Ghostly Cap Ghost Cap
Ranged hw19 bat
Fiery Bat Wings Harbinger of Madness

Unused[]

These items are found in the game files, but not used in the game.

Image Image Image Image
Weapon imhotep axes

Super axes

Weapon club

Club

Weapon fan

Fans

Weapon giant sword

Desolator - normal size

WEAPON C2 Z4 REVIVAL NAGINATA

Revival Naginata

WEAPON C2 Z5 DRAGON KNIVES

Dragon Knives

Weapon super poleaxe

Poleaxe

Weapon wood batons

Batons

Weapon super knives

Super knives*

Magic lightning

Magic lightning*

Note: Italic name indicates that these weapons do not have any official names currently and have been labelled according to what they are named in the game files.

Unused Moves[]

Name Description
Air Punch A jumping punch move. Later it was adapted into Dynasty heavy punch and Ironclad heavy punch
Scissors Kick A two short kicks
Jump Scissors Kick Similar to the scissors kick, except the user performs it while jumping forward
Throw Leg Push A throw through stomach where the user throws the enemy with legs


Acts[]

Renamed[]

Old New
Long Hunt
Secret Path
Veangaence
Pirate Throne

Perks[]

Removed[]

These perks were in the older versions of the game. They were removed in an update and replaced with a brand-new Perk Tree. Some of these perks effects are reused as enchantments.

Image Name Description
IconGrappler
Grappler Your throws cripple your enemy, causing them to deal --% less damage for - seconds.
IconIronGrip
Iron Grip +--% chance to keep your weapon after being Shocked.
IconCruelty
Cruelty +--% damage while your enemy is knocked down.
IconDuckHunt
Duck Hunt +--% damage while your enemy is unstable.
IconCounterAttack
Counter Attack +--% damage if your hit interrupts an enemy's attack.
IconElementalPrecision
Elemental Precision +--% Critical Chance for magic.
IconHeadDefence
Strong Head A --% chance to reduce incoming head damage by --%.
IconBodyDefence
Tough Body A --% chance to reduce incoming body damage by --%.
IconAscetism
Ascetism A --% chance to greatly recharge your magic when you lost --% or more health from a single hit.
IconPowerSurge
Power Surge A --% chance to recharge --% of your magic at the start of a fight.
IconAgility
Agility A --% chance to reduce damage from your enemy's throws by --%.
IconSpikeBlock
Spike Block A --% chance to return 100% damage to your enemy while blocking.
IconStrongArms
Close Combat A --% chance to increase your damage in close combat by --%.
IconGoodSharpening
Good Sharpening +--% to weapon critical damage.
IconIronHide
Iron Hide A --% chance to reduce your enemy's critical weapon damage to your body by --%.
IconDiamondSkull
Diamond Skull A --% chance to reduce your enemy's critical weapon damage to your head by --%.
IconChargeSteal
Charge Steal A --% chance to recharge your magic by --% after being hit by magic attack.
IconMagicResistance
Magic Resistance A --% chance to reduce your enemy's magic damage by --%.
IconLegBreaker
Leg Breaker A --% chance to weaken your enemy's kicks by --% when attacking their body.
IconThrifty
Thrifty A --% chance not to spend a ranged weapon ammo.
IconCareful
Careful No damage through your block until you take a hit.
IconSyphon
Syphon A --% chance to restore health by --% of your magic damage during - seconds after full recharge.
Enchanted +--% to your damage during - seconds after being hit by magic attack.
IconAccuracy
Accuracy +--% critical chance to your ranged weapon attacks.
Bloodlust +--% to damage during - seconds after dealing a critical hit.
IconMasterOfStyle
Master of Style +--% Critical Chance for unarmed attacks when your style is at least Aggressive.
IconFencingMaster
Fencing Master A --% chance that after being hit by an enemy weapon your next weapon attack will be critical; this effect is removed if you are hit.
IconTormentor
Tormentor +--% critical chance when your enemy's health is less than --%.
IconFlyingFortress
Flying Fortress -...% to incoming damage while you are in the air.
IconCrust
Crust -...% to incoming damage while you are on the ground.
IconPointBlank
Point Blank A --% chance to fell your enemy by kick.
Energy Rush +--% to magic recharge for - seconds after a magical attack.
IconAftershock
After Shock +--% damage for - seconds after a magical attack.
IconMissileThief
Missile Thief A small chance to restore one missile when hit by an enemy ranged weapon.
IconShootingRage
Shooting Rage A --% chance to increase unarmed damage by --% for - seconds after ranged hit.

Unused[]

Name Image Description
Solid Block
IconSolidBlock
Your blocks have a --% chance to prevent all incoming damage.
Invulnerability
IconInvulnerability
This perk will be activated enemy hit the player. Player gain a invulnerable power for 4 seconds and the enemy can't hurt player.
Bleeding
IconBleeding
Similarly to enchantment
Lifesteal
IconLifesteal
Similarly to enchantment
Cage
IconCage
N/A
Chess
IconChess
N/A
Concussion
IconConcussionOld
N/A
Fallen Tree
IconFallenTree
N/A
Hammer
IconHammer
N/A
Helm Halo
IconHelmHalo
N/A
Hysteria
IconHysteria
N/A
Lightning
IconLightning
N/A
Regeneration
IconRegeneration
N/A
Wall
IconWall
N/A
Drifter
IconDrifter
N/A
N/A
IconWhiteWarlock
N/A

Enchantments[]

Unused[]

These enchantments are found in the gamefiles but not used in the game.

Name Image Description
Static Charge EnchantmentStaticCharge A chance to trigger a short lightning storm targeting your enemy after being hit. This chance depends on the power of the enchantment.
Revival Heal EnchantmentRegen desatuEnchantmentRegen N/A
Stone Fetters EnchantmentStone desatuEnchantmentStone N/A
Searing Luminary EnchantmentBurn desatuEnchantmentBurn N/A


Unused Soundtracks[]

Name Soundtack
Ambient
Dao Temple
Deep
Drown Monastery
Sky Isles
Starship
Stone Dragon

The Italic soundtracks indicates that these tracks do not have any official names currently and have been labelled according to what they are named in the game files.

Unrealesed Versions[]

  • Version 1.1.0 has never been released. It is not known why it did not come out and what were the reasons for this, however, only boot packages remained from this version. By the dates of these packs, you can understand that they were created in 2013. There was also the very first version of the Hermit avatar in these boot packages, as well as currently unconfirmed avatars of the Widow, Shogun and Exile.

The Story[]

1.0.0 The Initial Version[]

Others[]

File Status Description
War raid location full Altered This location now more brighter than the first Drakaina release before.

Ambient

Removed This music is used during the credits in the previous version. This music then replaced by Ninja in the Night.
Old This track has been redone for unknown reasons.
Old This track has been redone for unknown reasons.

Trivia[]

  • Shadow Fight 2 once planned to add whips, as seen in one of the unused characters. However, it was scrapped.
  • Shogun is the only boss (other than Titan) to have his avatar unchanged.
  • Although have changed in appeareance, the old design of six demons (except for Shogun) can still be seen in the game intro.
  • Two of the unused fighters' avatars resemble Son of Heaven and Golem's avatars, respectively.
New man shuang gou

Son of Heaven

Man hero power fists

Golem

  • Two unused characters, namely the girl with the shuriken and the girl with the fan, appeared in Shadow Fight: Shades
  • Lightning appeared in Shadow Fight: Shades as an event magic at the Old Dragon Call event
  • Grim Scythe is the only event weapon that has always been made available (Perhaps this was done so that at least one weapon of such mechanics could be obtained and not wait for it to appear)
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