No edit summary Tag: apiedit |
No edit summary Tag: apiedit |
||
Line 156: | Line 156: | ||
* The Overheat enchantment is the only Simple recipe which is available on every piece of equipment. The magic recharge enchantment is only available on weapons, armors and helms. |
* The Overheat enchantment is the only Simple recipe which is available on every piece of equipment. The magic recharge enchantment is only available on weapons, armors and helms. |
||
* The Frenzy enchantment is the only Medium recipe which is available on every piece of equipment. |
* The Frenzy enchantment is the only Medium recipe which is available on every piece of equipment. |
||
− | * Titan's magic amulet, Mind Throw has the " |
+ | * Titan's magic amulet, Mind Throw has the "Frenzy" enchantment icon on the middle. |
* The Monk Set is enchanted with simple enchantments in addition to Tempest Rage. |
* The Monk Set is enchanted with simple enchantments in addition to Tempest Rage. |
||
Revision as of 15:32, 16 August 2017
Enchantments are bonuses found on melee weapons, armor, helms, ranged weapons and magic in Shadow Fight 2. Each enchantment has its own unique effect on the item which gives the player a certain advantage. Items that can only be bought with gems are already enchanted, while non-enchanted items can be enchanted using Shadow Orbs but there is no certainty as to which enchantment they might receive. There are a total of 19 enchantments. They can be forged from three recipes: Simple, Medium, and Mythical Recipes.
Simple Recipes
Simple recipes are the first kind of Recipe used in forging enchantments. They require only Green Shadow Orbs to forge the enchantment and in least amount as compared to the other recipes.
Name | Image | Description |
---|---|---|
Precision | A chance to make a Critical Hit with an increased damage. This chance depends on the power of the enchantment. Available on Melee Weapons & Ranged Weapons. | |
Overheat | Each strike or each hit taken has a chance to put a buff on you that makes your next strike inflict 200% more damage. This chance depends on the power of the enchantment. Available on all types of equipments. | |
Poisoning | A chance that your enemy will start to lose 3% health per second over 5 seconds after being hit by weapons and ranged weapons, and 10.2% health per second over 5 seconds after being hit by magic. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. | |
Weakness | A chance to weaken your enemy's melee attacks by 75% for 5 seconds after a successful hit. This chance depends on the power of the enchantment. Available on Melee weapons, ranged weapons & magic. | |
Magic Recharge | A chance to increase your magic recharge from a successful hit by 300% and from taking a hit by 700%. This chance depends on the power of this enchantment. Available on Melee weapons, Armors & Helms. | |
Bloodrage | A chance that you will deal 200% more damage on your hit, but would also lose 30% of damage dealt in health (10% for Naginata and Ronin's Dadao). This enchantment won't work if it will cause you to lose. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. | |
Rejuvenation | A chance to regenerate 3% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Armor & Helms. | |
Damage Absorption | A chance to absorb all damage dealt to your body or head by a single strike. This chance depends on the power of the enchantment. Available on Armor and Helm. |
Medium Recipes
Medium Recipes, the second type of recipes, utilize Red Orbs as well as Green Orbs to forge enchantments. These enchantments are more powerful than those of Simple Recipes. Melee Weapons, Ranged Weapons and Magic have the same set of enchantment available for forging while Armor and Helms together have their own set. Frenzy enchantment is available on every piece of equipment.
Name | Image | Description |
---|---|---|
Lifesteal | A chance on every successful hit to replenish your health by 250% of the damage dealt to the enemy by weapons and ranged weapons, and by 100% of damage dealt to the enemy by magic. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. | |
Bleeding | A chance that the enemy will start to lose 6% health per second over 5 seconds after being hit by weapons and ranged weapons, and 3.4% health per second over 5 seconds after being hit by magic. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. | |
Enfeeble | A chance to weaken your enemy's melee attacks by 75% for 10 seconds after a successful hit. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. | |
Frenzy | A chance to increase your melee damage by 150% for 5 seconds after a successful hit or taking a hit. This chance depends on the power of this enchantment.Available on all types of equipments. | |
Stun | A chance to stun your enemy for 5 seconds after a successful hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. Doesn't work on Titan or during the Underworld. | |
Time Bomb | A chance to set a delayed explosive on your enemy, which will detonate after 2 seconds. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. | |
Regeneration | A chance to regenerate 4.5% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Armor & Helms. | |
Shielding | A chance to reduce incoming damage by 75% for 7 seconds after being hit. This chance depends on the power of this enchantment. Available on Armor & Helm. | |
Damage Return | A chance that your enemy will take 85% of damage dealt on every hit. This chance depends on the power of this enchantment. Available on Armor & Helm. |
Mythical Recipes
In Mythical Recipes, Purple Orbs are used along with Red and Green ones. Different from the other recipes, this one has a condition of unlocking the entire Monk Set in the game mode Ascension before becoming available to the player. Mythical enchantments does not replace Simple or Medium recipes, just like in the Monk set. Currently, only Tempest Rage is available. The Enchantments for the Mythical Recipes are:
Challenge Enchantments
Trivia
- Enchanting an already enchanted item replaces the current enchantment with a new one.
- Daisho is the only weapon in the game that has two enchantments (Precision and Poisoning).
- The Overheat enchantment is the only Simple recipe which is available on every piece of equipment. The magic recharge enchantment is only available on weapons, armors and helms.
- The Frenzy enchantment is the only Medium recipe which is available on every piece of equipment.
- Titan's magic amulet, Mind Throw has the "Frenzy" enchantment icon on the middle.
- The Monk Set is enchanted with simple enchantments in addition to Tempest Rage.