FANDOM


BatchEnchantments

Enchantments are bonuses found on melee weapons, armor, helms, ranged weapons and magic in Shadow Fight 2. Each enchantment has its own unique effect on the item, which gives the player a certain advantage. Items that can only be bought with gems are already enchanted, while non-enchanted items can be enchanted using Shadow Orbs. However there is no certainty as to which enchantment they might receive. There are a total of 19 enchantments in the game. They can be forged from three recipes: Simple, Medium, and Mythical Recipes.

Simple RecipesEdit

Simple recipes are the first kind of recipe available to the player for forging enchantments. They require only Green Shadow Orbs to forge and require the least amount of time for completion when compared to the other recipes.

Name Image Description
Precision EnchantmentCriticalChance A chance to make a Critical Hit with an increased damage. This chance depends on the power of the enchantment. Available on Melee Weapons & Ranged Weapons. 
Overheat EnchantmentOverheat Each strike or each hit taken has a chance to put a buff on you that makes your next strike inflict 200% more damage. This chance depends on the power of the enchantment. Available on all types of equipments.
Poisoning EnchantmentIntoxication A chance that your enemy will start to lose 3% health per second over 5 seconds after being hit by weapons and ranged weapons, and 10.2% health per second over 5 seconds after being hit by magic. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Weakness EnchantmentWeakness A chance to weaken your enemy's melee attacks by 75% for 5 seconds after a successful hit. This chance depends on the power of the enchantment. Available on Melee weapons, ranged weapons & magic.
Magic Recharge EnchantmentMagicRecharge A chance to increase your magic recharge from a successful hit by 300% and from taking a hit by 700%. This chance depends on the power of this enchantment. Available on Melee weapons, Armors & Helms.
Bloodrage EnchantmentBloodrage A chance that you will deal 200% more damage on your hit, but would also lose 30% of damage dealt in health (10% for Naginata and Ronin's Dadao). This enchantment won't work if it will cause you to lose. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Rejuvenation EnchantmentRejuvenation A chance to regenerate 3% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Armor & Helms.
Damage Absorption EnchantmentHeadProtectionEnchantmentBodyProtection A chance to absorb all damage dealt to your body or head by a single strike. This chance depends on the power of the enchantment. Available on Armor and Helm.

Medium Recipes Edit

Medium recipes, the second type of recipes, utilize Red Orbs as well as Green Orbs to forge enchantments. These enchantments are more powerful than the simple recipes.

Name Image Description
Lifesteal EnchantmentLifeDrain A chance on every successful hit to replenish your health by 250% of the damage dealt to the enemy by weapons and ranged weapons, and by 100% of damage dealt to the enemy by magic. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Bleeding EnchantmentBleeding A chance that the enemy will start to lose 6% health per second over 5 seconds after being hit by weapons and ranged weapons, and 3.4% health per second over 5 seconds after being hit by magic. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Enfeeble EnchantmentEnfeeble A chance to weaken your enemy's melee attacks by 75% for 10 seconds after a successful hit. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Frenzy EnchantmentFrenzy A chance to increase your melee damage by 150% for 5 seconds after a successful hit or taking a hit. This chance depends on the power of this enchantment. Available on all types of equipment.
Stun EnchantmentStun A chance to stun your enemy for 5 seconds after a successful hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Time Bomb EnchantmentTimeBomb A chance to set a delayed explosive on your enemy, which will detonate after 2 seconds. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Regeneration EnchantmentRegeneration A chance to regenerate 4.5% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Armor & Helms.
Shielding EnchantmentShielding A chance to reduce incoming damage by 75% for 7 seconds after being hit. This chance depends on the power of this enchantment. Available on Armor & Helm.
Damage Return EnchantmentDamageReturn A chance that your enemy will take 85% of damage dealt on every hit. This chance depends on the power of this enchantment. Available on Armor & Helm.

Mythical Recipes Edit

In Mythical Recipes, Purple Orbs are used along with Red and Green ones. Different from the other recipes, they have the condition of unlocking the entire Monk's Set in the Ascension mode before becoming available to the player. Mythical enchantments do not replace Simple or Medium recipes. The Enchantments for the Mythical Recipes are:

Name Image Description
Tempest Rage EnchantmentTornado desatuEnchantmentTornado Every successful hit gives a chance to grow a blue aura around Shadow that can stack up to four times. When in full glow, the next unblocked hit will deal 10/000/090% more damage and knock the foe a great distance. However, taking hits will give a high chance to reduce aura stacks. An opponent's throw is guaranteed to reduce one stack.
Shield of the Righteous 50px]]EnchantmentSuperReturn N/All of one
Stone Fetters EnchantmentStone desatuEnchantmentStone N/A one of all time
Searing Luminary EnchantmentBurn desatuEnchantmentBurn N/A BHWQERTY ASQSH

Currently, only t.

Unavailable or Unimplemented EnchantmentsEdit

Name Image Description
Critical Protection EnchantmentCriticalProtection

A 20% chance to reduce damage from an incoming critical hit. Extent of this reduction depends on the power of this enchantment. This enchantment was only available on two helms: the Iron Mask, which can only be bought from the 1.6.1 Starter Pack, and Fur Ear-Flap, the New Year 2018 special helm which can be obtained from Gingerbread Chest.

Static Charge EnchantmentStaticCharge A chance to trigger a short lightning storm targeting your enemy after being hit. This chance is proportional robot the cheapest price for the publisher using pad file and Halloween costumes for the unavailable pictures of your PlayStation move controller and Halloween costumes for you to be aware of what we have here is used increased. This chance depends on the power of the enchantment.

Special Challenge Enchantments Edit

Name Image Description
Burning EnchantmentFire This enchantment is used on some challenges and Gates of Shadows. When the player hits an opponent, the health of the opponent will slowly decrease - just like Bleeding - and a symbol of flame is also seen under the health bar of the player's opponent indicating this status condition. The same also happens when an opponent hits the player in that battle.

Trivia Edit

  • Enchanting an already enchanted item replaces the current enchantment with a new one.
  • Daisho is the only weapon in the game that has two enchantments (Precision and Poisoning).
  • The Overheat enchantment is the only Simple recipe which is available on every piece of equipment.
  • The Frenzy enchantment is the only Medium recipe which is available on every piece of equipment.
  • The Stun enchantment does not work on Titan or during the Underworld.
  • Titan's magic amulet, Mind Throw has the "Frenzy" enchantment icon on it.
  • The Monk Set is enchanted with simple enchantments in addition to Tempest Rage.

See Also


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs

Modes of Play
Tournament    Challenges    Survival    Duels    Gates of Shadows

Ascension    Old Wounds    Underworld    Eclipse

Gameplay
Combos    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements

Start a Discussion Discussions about Enchantments

  • Enchanments question

    4 messages
    • Anon421 wrote: When you level up, the enchantment power will not go up, thus making its chance to activate lower every time you level up.  To...
    • Anon421 wrote:That bar represent the power of your enchantment, the chance of it activates in fights. When you level up, the enchantment po...
  • Enchantments: Bleed and Poisoning and other Mythical ench.

    21 messages
    • Sorry, i meant mythical recipe.
    • Mythical Recipe is added in addition to whatever simple/medium recipe you have so, yes it will stay.