Duels in Act I have a rule of giving random equipment to the players. Duels in other Acts have fully random rules where the player is either put at a disadvantage, the opponent is given superiority or the battle rules are altered along with random equipment. The player never gets to choose their equipment in a duel. The difficulty remains constant for Duels, with the normal state having Normal Difficulty, while Eclipse having Hard Difficulty. The reward of winning the duel in Act I increases from when it is unlocked by leveling up until its highest when the player reaches level 6. Thereafter it remains the same for the rest of the games. Starting from Act II onward, the reward for winning duel are 2 tickets, which are necessary to enter the Ascension. After Gates of Shadows are closed and the Interlude begins, the reward for Act I duels is replaced with tickets. Like all other modes, duels offer fight bonus. The XP awarded by winning a duel is greater than that offered by winning Survival, but still too small to contribute adequately to leveling up.
Act I Edit
- Level 3: 240 Gold Coins
- Level 4: 340 Gold Coins
- Level 5: 460 Gold Coins
- Level 6: 600 Gold Coins
Act II to VII and Interlude Edit
- 2 tickets
- Challenger fights happen at duel locations. Even when the duel itself have not been unlocked.
- Defeating the second bodyguard not only unlocks the duel in that Act, but also of the previously completed Acts even if they were on the four hour temporary lock. After winning the now unlocked duel, the lock is reinstated for the next four hours.
- The Interlude and Act VII does not require the defeat of two bodyguards to unlock the Duel of that province.
- No enchantments are present during duels for both the player and the enemy, due to the fact that players are given random equipment instead of their equipment of choice.