Ascension is a mode of play in Shadow Fight 2. It is unique in the sense that it only located in Act II: Secret Path. The players can play Ascension any time, after they defeated twelve enemies in the Act II Tournament.
The player is approached by a mysterious figure, known only by the alias Puppeteer. He declares Shadow an "interesting face" and invites him to become one of his stage actors. The story that the Puppeteer is currently re-enacting is one that tells of a monk who once lived in a forest, who protected wayfarers from ill-meaning spirits and criminals. The monk was highly valued by the grateful citizens. However, an envious king ordered the monk's execution.
The loss of the monk meant that the forest was alive once more, and evil could prosper once again. A hero, played by Shadow, is needed, to wear the Monk's equipments and assume his role.
Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating duels or via purchase with Gems (10 tickets for 80 gems).
The tickets are only required to enter the first stage; if players manage to win consecutive Ascension battles, the player doesn't need to pay more tickets.
After successfully beating an Ascension fight, the player will be rewarded with a complimentary "spin": a random pick from a prize pool consisting of coin rewards, green, red and purple orbs, Monk Equipment pieces and tickets. After the spin, the player may choose to pay five gems for another spin, and then +5 gems for each re-spin with maximum of 55 gems can be given, after the 10th respin it will always require 55 gems.
Ascension battles consist of one round. They operate with random rules. Enemies are Ninjas.
In Ascension battles, enemies utilise Enchantments. They're difficulty is based from Immunity, which will increases everytime the player loses in Ascension. The higher the Immunity, the lower the difficulty. If players loses in any stages or wins all stages of Ascension, they'll need to starts over from the first stage (quitting a battle counts as a lose).