Shadow Fight Wiki
Advertisement

Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act III is set in a town near the sea, after Shadow beats Hermit and gets his magic power. Shadow, May, and Sensei move on to the town to beat the next demon boss, Butcher.

Modes of Play[]


Butcher[]

Check: Butcher for further information about Butcher and his bodyguards

Butcher Icon


Shadow has to defeat Butcher and his 5 bodyguards to collect the Red seal. Shadow fights them in a Deserted Bandit Camp.

Enemy Equipment Rewards
XP Normal Shadow Orbs (Eclipse only)
Bird

Weapon: Knives
Armor: Barbarian Armor
Helm: Steel Helm
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

5,000 15,300 Coins 83 Green
26 Red
Rhino

Weapon: Crescent Knives
Armor: Mantis Harness
Helm: None
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

5,000 21,900 Coins 91 Green
32 Red
Bull

Weapon: Steel Batons
Armor: Centurion Mail
Helm: Blood Casque
Ranged Weapon: Silver Shurikens
Magic: Fire Ball

5,000 27.400 Coins 112 Green
38 Red
Redhead

Weapon: Tonfas
Armor: Legionnaire Armor
Helm: Crescent Helm
Ranged Weapon: Silver Shurikens
Magic: Energy Ball

5,000 32,500 Coins 185 Green
85 Red
Reaper

Weapon: Kusarigama
Armor: Snake Harness
Helm: Custom
Ranged Weapon: Steel Darts
Magic: Energy Ball

5,000 53,500 Coins 205 Green
94 Red
Butcher

Weapon: Butcher's Knives (enchanted with Bleeding)
Armor: None (Frenzy)
Helm: None (Frenzy)
Ranged Weapon:

  1. Kunai (enchanted with Bleeding)
  2. Steel Darts (enchanted with Bleeding)
  3. Chakram (enchanted with Bleeding)

Magic:

  1. Fire Ball
  2. Dark Blast
  3. Dark Implosion

Special Ability: Earthquake (Stomps the ground to cause an earthquake)

25,000 Red Seal
3 Gems
410 Green
189 Red
6 Purple

Tournaments[]

Tournament

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.

Stage Enemy Equipment Rewards
XP Coins Shadow Orbs
1 Soothsayer

Weapon: Steel Nunchacku
Armor: Ronin Doublet
Helm: Kabuto
Ranged Weapon: Shurikens
Magic: None

2,500 3,670 coins 36 Green
3 Red
2 Brawler

Weapon: Crescent Knives
Armor: Sturdy Barbarian Armor
Helm: General's Kabuto
Ranged Weapon: Kunai
Magic: None

2,500 4,590 coins 38 Green
3 Red
3 Mountain

Weapon: Krises
Armor: Centurion Mail
Helm: Moon Crown
Ranged Weapon: Kunai
Magic: None

2,500 5,510 coins 40 Green
3 Red
4 Pickpocket

Weapon: Stilettos
Armor: Robe
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: None

2,500 5,670 coins 39 Green
6 Red
5 Brawler

Weapon: Crescent Knives
Armor: Ronin Doublet
Helm: Light Helm
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 6,190 coins 41 Green
6 Red
6 Lucky

Weapon: Tonfas
Armor: Centurion Mail
Helm: Close Helm
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 6,710 coins 42 Green
7 Red
7 Hellcat

Weapon: Swords
Armor: Snake Harness
Helm: Steel Helm
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 7,230 coins 44 Green
7 Red
8 Scourge

Weapon: Heavy Staff
Armor: Mantis Harness
Helm: Pointed Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 4,110 coins 43 Green
8 Red
9 Soothsayer

Weapon: Steel Nunchacku
Armor: Ronin Doublet
Helm: Lobster Helm
Ranged Weapon: Shurikens
Magic: Fire Ball

2,500 8,840 coins 45 Green
8 Red
10 Mountain

Weapon: Krises
Armor: Spike Breastplate
Helm: Bronze Casque
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 9,580 coins 46 Green
8 Red
11 Pickpocket

Weapon: Stilettos
Armor: Chainmail
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 10,800 coins 48 Green
8 Red
12 Exile

Weapon: Axes
Armor: Sturdy Barbarian Armor
Helm: Crescent Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 12,300 coins 53 Green
9 Red
13 Brawler

Weapon: Crescent Knives
Armor: Leather Jacket
Helm: Steel Helm
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

2,500 13,200 coins 55 Green
9 Red
14 Hellcat

Weapon: Swords
Armor: Snake Harness
Helm: Moon Crown
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 14,100 coins 57 Green
10 Red
15 Scourge

Weapon: Heavy Staff
Armor: Robe
Helm: Legionnaire Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 15,100 coins 59 Green
10 Red
16 Raven

Weapon: Steel Claws
Armor: Centurion Mail
Helm: General's Kabuto
Ranged Weapon: Silver Shurikens
Magic: Energy Ball

2,500 15,600 coins 88 Green
20 Red
17 Mountain

Weapon: Krises
Armor: Centurion Mail
Helm: Close Helm
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

2,500 16,000 coins 91 Green
21 Red
18 Pickpocket

Weapon: Stilettos
Armor: Ronin Doublet
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 16,400 coins 94 Green
21 Red
19 Soothsayer

Weapon: Steel Nunchacku
Armor: Barbarian Armor
Helm: Steel Helm
Ranged Weapon: Silver Shurikens
Magic: Fire Ball

2,500 16,900 coins 97 Green
22 Red
20 Cutthroat

Weapon: Oriental Sabers
Armor: Mantis Harness
Helm: Spike Helm
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 21,400 coins 97 Green
22 Red
21 Hellcat

Weapon: Swords
Armor: Ronin Doublet
Helm: Moon Crown
Ranged Weapon: Silver Shurikens
Magic: Fire Ball

2,500 24,100 coins 100 Green
23 Red
22 Scourge

Weapon: Heavy Staff
Armor: Centurion Mail
Helm: General's Kabuto
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 26,800 coins 102 Green
24 Red
23 Raven

Weapon: Steel Claws
Armor: Leather Jacket
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 29,400 coins 105 Green
24 Red
24 Cutthroat

Weapon: Oriental Sabers
Armor: Sturdy Barbarian Armor
Helm: Crescent Helm
Ranged Weapon: Silver Shurikens
Magic: Energy Ball

2,500 32,100 coins 108 Green
25 Red

Challenge[]

Challenge

Challenges is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.

Stage Rule Enemy/Equipment Rewards
XP Coins Shadow Orbs (Eclipse only)
1 No equipment Monkey
  • Weapon: Unarmed
  • Armor: None
  • Helm: None
  • Ranged Weapon: None
  • Magic: None
2,500 7,590 coins 39 Green
6 Red
2 Helm level 14 Soothsayer 2,500 9,650 coins 44 Green
7 Red
3 Reach Brutal style Serpent
  • Weapon: Staff
  • Armor: Leather Jacket
  • Helm: Lobster Helm
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
2,500 9,650 coins 43 Green
8 Red
4 Weapon level 15 Hellcat
  • Weapon: Swords
  • Armor: Barbarian Armor
  • Helm: Horned Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 10,300 coins 43 Green
8 Red
5 You lose if you fall Soothsayer
  • Weapon: Steel Nunchacku
  • Armor: Ronin Doublet
  • Helm: Spike Helm
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
2,500 11,000 coins 46 Green
8 Red
6 No double strikes Lucky
  • Weapon: Tonfas
  • Armor: Chainmail
  • Helm: Legionnaire Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 11,600 coins 47 Green
8 Red
7 Equipment level 15 Mountain
  • Weapon: Krises
  • Armor: Riveted Jacket
  • Helm: Crescent Helm
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 12,300 coins 48 Green
8 Red
8 No blocks, you lose on ring-out Pickpocket
  • Weapon: Stilettos
  • Armor: Centurion Mail
  • Helm: Moon Crown
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 12,700 coins 50 Green
9 Red
9 Ranged weapon level 16 Soothsayer
  • Weapon: Steel Nunchacku
  • Armor: Ronin Doublet
  • Helm: Kabuto
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 13,200 coins 53 Green
9 Red
10 You lose on ring-out, but win on timeout Brawler
  • Weapon: Crescent Knives
  • Armor: Leather Jacket
  • Helm: Steel Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 13,700 coins 56 Green
9 Red
11 45 seconds timeout and hot ground (5 seconds) Hellcat
  • Weapon: Swords
  • Armor: Barbarian Armor
  • Helm: Longhorn
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 14,200 coins 59 Green
10 Red
12 Equipment level 16 Scourge
  • Weapon: Heavy Staff
  • Armor: Ronin Doublet
  • Helm: Close Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 14,700 coins 62 Green
10 Red
13 Reach Aggressive style Fiend
  • Weapon: Machetes
  • Armor: Centurion Mail
  • Helm: General's Kabuto
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
2,500 14,600 coins 88 Green
20 Red
14 Armor level 17 Pickpocket
  • Weapon: Stilettos
  • Armor: Sturdy Barbarian Armor
  • Helm: Mantis Cap
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball
2,500 15,300 coins 90 Green
21 Red
15 Enduring fight Brawler
  • Weapon: Crescent Knives
  • Armor: Robe
  • Helm: Spike Helm
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 15,900 coins 92 Green
21 Red
16 Kicks only Exile
  • Weapon: Axes
  • Armor: Mantis Harness
  • Helm: Steel Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 16,600 coins 93 Green
21 Red
17 Enemy is only vulnerable to magic Cutthroat
  • Weapon: Oriental Sabers
  • Armor: Leather Jacket
  • Helm: Pointed Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Energy Ball
2,500 17,200 coins 95 Green
22 Red
18 Equipment level 17 Hellcat
  • Weapon: Swords
  • Armor: Snake Harness
  • Helm: Crescent Helm
  • Ranged Weapon: Hunter's Knives
  • Magic: Fire Ball
2,500 17,800 coins 97 Green
22 Red
19 Reach Crazy style Soothsayer
  • Weapon: Steel Nunchacku
  • Armor: Barbarian Armor
  • Helm: Close Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Energy Ball
2,500 21,400 coins 97 Green
22 Red
20 Weapon level 18 Raven
  • Weapon: Steel Claws
  • Armor: Legionnaire Armor
  • Helm: General's Kabuto
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball
2,500 23,600 coins 99 Green
23 Red
21 Head damage only Mountain
  • Weapon: Krises
  • Armor: Riveted Jacket
  • Helm: Mantis Cap
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 25,700 coins 101 Green
23 Red
22 Equipment level 18 Pickpocket
  • Weapon: Stilettos
  • Armor: Ronin Doublet
  • Helm: Blood Casque
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball
2,500 27,900 coins 103 Green
24 Red
23 Invisible enemy with regeneration Invisible
  • Weapon: None
  • Armor: None
  • Helm: None
  • Ranged Weapon: None
  • Magic: None
2,500 30,000 coins 106 Green
24 Red
24 4 enemies in a row, random weapon each round

1. Scourge

  • Weapon: Heavy Staff
  • Armor: Chainmail
  • Helm: Steel Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball

2. Exile

  • Weapon: Axes
  • Armor: Centurion Mail
  • Helm: Horned Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball

3. Raven

  • Weapon: Steel Claws
  • Armor: Mantis Harness
  • Helm: General's Kabuto
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball

4. Cutthroat

  • Weapon: Oriental Sabers
  • Armor: Spike Breastplate
  • Helm: Moon Crown
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
2,500 32,100 coins 108 Green
25 Red

Survival[]

Survival

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a Foggy Swamp.

Reward for completion of each round is:

  1. 1,000 coins
  2. 2,140 coins
  3. 3,410 coins
  4. 4,810 coins
  5. 6,360 coins
  6. 8,040 coins
  7. 9,850 coins
  8. 11,800 coins
  9. 13,890 coins
  10. 16,110 coins

Duel[]

Duel

Duels are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.

Old Wounds (Special Edition only)[]

Oldwounds

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.

The story told in this part happened after Hermit revealed who kidnapped the Prince. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.

Enemy Equipment Difficulty Reward
Torment

Weapon: Sickles
Armor: None
Helm: Spiked Helm
Ranged Weapon: Throwing Daggers

Normal 27 Gems
Razor

Weapon: Machetes
Armor: Barbarian Armor
Helm: Legionnaire Helm
Ranged Weapon: Throwing Daggers

Normal 27 Gems
Butcher

Weapon: Butcher's Knives (enchanted with Bleeding)
Armor: None (Frenzy)
Helm: None (Frenzy)
Ranged Weapon: Chakram (enchanted with Bleeding)

Normal 31 Gems

Storyline[]

The three companions journey onwards. They follow Hermit's instructions, and reach the next town. They meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and welcomes them. She shows them around town, and Sensei becomes very suspicious. May, however, insists that Bird is simply being "friendly". Bird then takes them to a deserted area of town. She says that it is her favorite part of town, and it will take their breath away. She suddenly turns hostile, and adds: "once and for all". Bird is fought and defeated.

The three companions, after defeating Bird, become aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and opponents in the town, he takes down the gang members one by one. He also encounters Rose, Butcher's favourite wife, who will give Shadow her katana if he can defeat her in combat. Each gang member reveals a bit of information. They reveal that some members were raised by Butcher from childhood. They reveal that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that he orphaned one of his own gang as a child, and then seemingly rescued him and trained him to be one of his own servants.

Sensei is disgusted, and says that Butcher's group was much worse than a gang; it was basically a private army. Shadow then faces Butcher. The Butcher says that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he is taught his gang members that way. Shadow fights the Butcher. Butcher holds back in the beginning, not using his strongest moves until later. However, as Shadow proves to be a tough adversary, he unleashes his stronger attacks, such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher is defeated.

Butcher then repeats his beliefs, stating that he believes in what he teaches his servants. Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water, and they require a boat. May recalls that Sly said that he had a boat waiting for him when he left them previously, and says that they should hurry and catch him and his boat before he leaves.

Characters Introduced in Act III[]

New Equipment and Items[]

Soundtracks used in this Act[]

  1. Sparring: Used during the fights with Butcher and his bodyguards, and Old Wounds.
  2. Deadly Smoke: Used during Tournament fights.
  3. Master Skills: Used during Survival fights.
  4. Ronin: Used during Challenge and Duel fights, and fight with Rose.


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse    Sparring

Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack

Advertisement