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Act II: Secret Path is the second Act in Shadow Fight 2. It has 7 modes of play: Storyline fights, Tournament, Challenge, Ascension, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act II is set in a town that is known for its fighting schools, which also includes the school of Hermit, the second demon boss. Sensei tells Shadow that he is worried about his disciple, who has left to try the new schools in this town, but he have not heard any news from him. Shadow and Sensei, accompanied by May, come to this town to find his apprentice.

Modes Of PlayEdit

Main Article: Modes of Play

HermitEdit

Check: Hermit for Hermit and his bodyguards further information

Hermit Icon


Shadow has to defeat Hermit and his 5 bodyguards to collect the Green seal. Shadow fights them in the Hermit's School.

Enemy Equipment Rewards
XP Normal Shadow Orbs (Eclipse only)
Dragon

Weapon: Staff
Armor: Snake Harness
Helm: None
Ranged Weapon: Throwing Daggers

1,000 2,750  Coins 35 Green

10 Red

Buffalo

Weapon: Crescent Knives
Armor: Ronin Doublet
Helm: Lobster Helm
Ranged Weapon: Shurikens

1,000 4,010 Coins 38 Green

11 Red

Mantis

Weapon: Oriental Sabers
Armor: Legionnaire Armor
Helm: Pointed Helm
Ranged Weapon: Shurikens

1,000 6,770 Coins 42 Green

12 Red

Tiger

Weapon: Steel Claws
Armor: Robe
Helm: Plumed Headpiece
Ranged Weapon: Kunai

1,000 7,500 Coins 62 Green

28 Red

Crane

Weapon: Unarmed
Armor: Robe
Helm: Conical Hat
Ranged Weapon: Kunai

1,000 11,300 Coins 69 Green

31 Red

Hermit

Weapon: Hermit's Swords (enchanted with Enfeeble)
Armor: Robe (enchanted with Magic Recharge)
Helm: Modified Conical Hat (enchanted with Magic Recharge)
Ranged Weapon:

  • Throwing Spikes
  • Hunter's Knives
  • Needles (enchanted with Enfeeble)

Magic:

Special Ability: Thunderstorm (Makes thunderbolts strikes the player from the sky)

5,000 Green Seal
3 Gems
137 Green
63 Red
2 Purple

TournamentsEdit

Tournament

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage to score a victory. Winning rewards the player with gold coins and XP. It takes place on a bridge, during night.

Stage Enemy Equipment Rewards
XP Coins Shadow Orb (Eclipse only)
1 Seer

Weapon: Daggers
Armor: Robe
Helm: Light Helm
Ranged Weapon: None

500 830 coins
2 Velvet

Weapon: Sai
Armor: Ronin Doublet
Helm: Kendo Mask
Ranged Weapon: None

500 920 coins
3 Lucky

Weapon: Tonfas
Armor: Bronze Armor
Helm: Bronze Casque Ranged Weapon: None

500 1,000 coins
4 Brawler

Weapon: Crescent Knives
Armor: Chainmail
Helm: Conical Hat
Ranged Weapon: None

500 1,290 coins
5 Rogue

Weapon: Steel Batons
Armor: Scarlet Leather
Helm: Pointed Helm
Ranged Weapon: Throwing Daggers

500 1,350 coins
6 Seer

Weapon: Daggers
Armor: Ronin Doublet
Helm: Snake Mask
Ranged Weapon: Shurikens

500 1,410 coins 18 Green
3 Red
7 Serpent

Weapon: Staff
Armor: Mantis Harness
Helm: Close Helm
Ranged Weapon: Kunai

500 1,470 coins 18 Green
3 Red
8 Lucky

Weapon: Tonfas
Armor: Barbarian Armor
Helm: Longhorn
Ranged Weapon: Throwing Daggers

500 1,560 coins 18 Green
3 Red
9 Fiend

Weapon: Machetes
Armor: Snake Harness
Helm: Lobster Helm
Ranged Weapon: Shurikens

500 1,860 coins 19 Green
3 Red
10 Brawler

Weapon: Crescent Knives
Armor: Robe
Helm: Kabuto
Ranged Weapon: Kunai

500 2,150 coins 19 Green
3 Red
11 Mountain

Weapon: Krises
Armor: Centurion Mail
Helm: Light Helm
Ranged Weapon: Throwing Daggers

500 2,450 coins 20 Green
3 Red
12 Serpent

Weapon: Staff
Armor: Mantis Harness
Helm: Bronze Casque
Ranged Weapon: Shurikens

500 3,210 coins 20 Green
3 Red
13 Seer

Weapon: Daggers
Armor: Leather Jacket
Helm: Lobster Helm
Ranged Weapon: Kunai

500 3,330 coins 21 Green
3 Red
14 Lucky

Weapon: Tonfas
Armor: Barbarian Armor
Helm: Snake Mask
Ranged Weapon: Throwing Daggers

500 3,440 coins 21 Green
3 Red
15 Hellcat

Weapon: Swords
Armor: Barbarian Armor
Helm: Blood Casque
Ranged Weapon: Shurikens

500 3,560 coins 22 Green
4 Red
16 Mountain

Weapon: Krises
Armor: Spike Breastplate
Helm: Pointed Helm
Ranged Weapon: Kunai

500 3,710 coins 29 Green
7 Red
17 Fiend

Weapon: Machetes
Armor: Chainmail
Helm: Plumed Headpiece
Ranged Weapon: Throwing Daggers

500 3,740 coins 30 Green
7 Red
18 Rogue

Weapon: Steel Batons
Armor: Robe
Helm: Light Helm
Ranged Weapon: Shurikens

500 3,770 coins 32 Green
7 Red
19 Brawler

Weapon: Crescent Knives
Armor: Scarlet Leather
Helm: Pointed Helm
Ranged Weapon: Kunai

500 3,800 coins 33 Green
7 Ref
20 Hellcat

Weapon: Swords
Armor: Snake Harness
Helm: Blood Casque
Ranged Weapon: Throwing Daggers

500 4,690 coins 33 Green
7 Red
21 Serpent

Weapon: Staff
Armor: Mantis Harness
Helm: Mantis Cap
Ranged Weapon: Shurikens

500 5,170 coins 33 Green
8 Red
22 Brawler

Weapon: Crescent Knives
Armor: Barbarian Armor
Helm: Pointed Helm
Ranged Weapon: Kunai

500 5,650 coins 34 Green
8 Red
23 Hellcat

Weapon: Swords
Armor: Ronin Doublet
Helm: Blood Casque
Ranged Weapon: Throwing Daggers

500 6,130 coins 35 Green
8 Red
24 Lucky

Weapon: Tonfas
Armor: Ronin Doublet
Helm: Kabuto
Ranged Weapon: Shurikens

500 6,610 coins 36 Green
8 Red

Challenge Edit

Challenge
Challenges is unlocked after completing six stages of tournament. It takes place in front of a gate. The player must go through fights with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage to score a victory, unless otherwise enforced by the challenge rules. Winning rewards the player with gold coins and XP.
Stage Rule Enemy/Equipment Rewards
XP Coins Shadow Orbs (Eclipse only)
1 No weapon Madman
  • Weapon: Unarmed
  • Armor: Leather Jacket
  • Helm: Kabuto
  • Ranged Weapon: None
500 1,290 coins 17 Green
2 Red
2 Weapon level 8 Brawler
  • Weapon: Crescent Knives
  • Armor: Chainmail
  • Helm: Longhorn
  • Ranged Weapon: Kunai
500 1,460 coins 17 Green
3 Red
3 No jumps Vulture
  • Weapon: Knives
  • Armor: Bronze Armor
  • Helm: Kabuto
  • Ranged Weapon: Throwing Daggers
500 1,660 coins 18 Green
3 Red
4 Armor level 9 Seer
  • Weapon: Daggers
  • Armor: Scarlet Leather
  • Helm: Light Helm
  • Ranged Weapon: Shurikens
500 1,830 coins 19 Green
3 Red
5 Kicks only Velvet
  • Weapon: Sai
  • Armor: Barbarian Armor
  • Helm: Kendo Mask
  • Ranged Weapon: Kunai
500 1,990 coins 19 Green
3 Red
6 Hot ground (7 seconds) Serpent
  • Weapon: Staff
  • Armor: Mantis Harness
  • Helm: Close Helm
  • Ranged Weapon: Throwing Daggers
500 2,160 coins 19 Green
3 Red
7 Equipment level 9 Fiend
  • Weapon: Machetes
  • Armor: Barbarian Armor
  • Helm: Lobster Helm
  • Ranged Weapon: Shurikens
500 2,330 coins 20 Green
3 Red
8 You lose on ring-out Lucky
  • Weapon: Tonfas
  • Armor: Chainmail
  • Helm: Pointed Helm
  • Ranged Weapon: Kunai
500 3,250 coins 17 Green
2 Red
9 Helm level 10 Mountain
  • Weapon: Krises
  • Armor: Riveted Jacket
  • Helm: Conical Hat
  • Ranged Weapon: Throwing Daggers
500 3,320 coins 19 Green
3 Red
10 Score victory Rogue
  • Weapon: Steel Batons
  • Armor: Snake Harness
  • Helm: Light Helm
  • Ranged Weapon: Shurikens
500 3,390 coins 21 Green
3 Red
11 No kicks Serpent
  • Weapon: Staff
  • Armor: Mantis Harnes
  • Helm: Bronze Casque
  • Ranged Weapon: Kunai
500 3,450 coins 23 Green
3 Red
12 Equipment level 10 Brawler
  • Weapon: Crescent Knives
  • Armor: Leather Jacket
  • Helm: Lobster Helm
  • Ranged Weapon: Throwing Daggers
500 3,520 coins 25 Green
4 Red
13 No blocks Velvet
  • Weapon: Sai
  • Armor: Ronin Doublet
  • Helm: Longhorn
  • Ranged Weapon: Shurikens
500 3,630 coins 28 Green
6 Red
14 Weapon level 11 Serpent
  • Weapon: Staff
  • Armor: Mantis Harness
  • Helm: Kabuto
  • Ranged Weapon: Kunai
500 3,680 coins 29 Green
7 Red
15 No helm and armor Hellcat
  • Weapon: Swords
  • Armor: None
  • Helm: None
  • Ranged Weapon: Throwing Daggers
500 3,730 coins 30 Green
7 Red
16 Dodge enemy missiles Mountain
  • Weapon: Krises
  • Armor: Centurion Mail
  • Helm: Pointed Helm
  • Ranged Weapon: Shurikens
500 3,780 coins 32 Green
7 Red
17 Equipment level 11 Lucky
  • Weapon: Tonfas
  • Armor: Barbarian Armor
  • Helm: Plumed Headpiece
  • Ranged Weapon: Kunai
500 3,830 coins 33 Green
7 Red
18 30 seconds timeout Seer
  • Weapon: Daggers
  • Armor: Chainmail
  • Helm: Snake Mask
  • Ranged Weapon: Throwing Daggers
500 3,880 coins 34 Green
8 Red
19 Hot ground (5 seconds) Velvet
  • Weapon: Sai
  • Armor: Ronin Doublet
  • Helm: Kabuto
  • Ranged Weapon: Shurikens
500 4,970 coins 34 Green
8 Red
20 Ranged weapon level 12 Fiend
  • Weapon: Machetes
  • Armor: Robe
  • Helm: Light Helm
  • Ranged Weapon: Kunai
500 5,250 coins 34 Green
8 Red
21 Enemy has regeneration Rogue
  • Weapon: Steel Batons
  • Armor: Snake Harness
  • Helm: Conical Hat
  • Ranged Weapon: Throwing Daggers
500 5,520 coins 34 Green
8 Red
22 Invisible enemy Invisible
  • Weapon: None
  • Armor: None
  • Helm: None
  • Ranged Weapon: None
500 5,800 coins 34 Green
8 Red
23 Equipment level 12 Brawler
  • Weapon: Crescent Knives
  • Armor: Bronze Armor
  • Helm: Lobster Helm
  • Ranged Weapon: Kunai
500 6,070 coins 35 Green
8 Red
24 3 enemies in a row, random weapon each round

1. Serpent

  • Weapon: Staff
  • Armor: Mantis Harness
  • Helm: Close Helm
  • Ranged Weapon: Throwing Daggers

2. Mountain

  • Weapon: Krises
  • Armor: Riveted Jacket
  • Helm: Light Helm
  • Ranged Weapon: Shurikens

3. Hellcat

  • Weapon: Swords
  • Armor: Snake Harness
  • Helm: Blood Casque
  • Ranged Weapon: Kunai
500 6,350 coins 36 Green
8 Red

SurvivalEdit

Survival
Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a forest. At the completion of round 10 the player is awarded the achievement "Forester" for the completion of Survival in Act II.

Reward for completion of each round is:


  1. 200 coins

  2. 430 coins

  3. 680 coins

  4. 960 coins

  5. 1,270 coins

  6. 1,610 coins

  7. 1,970 coins

  8. 2,360 coins

  9. 2,780 coins

  10. 3,220 coins

AscensionEdit

Ascension Icon

Ascension is an exclusive game mode in Act II, unlocked after completing twelve tournament stages. It takes place near a statue inside a forest. To enter Ascension, players need 3 tickets, which can be obtained from duels. There are five stages, with random rules applied in each stage. There is only one round in each stage. After winning a stage, players will be given a chance to test their luck by spinning a prize wheel, which contains the Monk Set. Collecting the Monk Set will unlock the Mythical enchantment Tempest Rage.

DuelEdit

Duel
Duels are unlocked after defeat of two bodyguards of Hermit. It has a maximum of 3 rounds in every try; two of which are required to win. Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available to fight in every 4 hours and needs internet connection, which takes place near cherry blossoms.

Old Wounds (Special Edition only)Edit

Oldwounds
Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act II, players need to complete the Old Wounds in Act I.

The story in this part tells the story when Sensei and Prince confronts Hermit, which is suspected to have a shady bussiness with Prince's soldiers. Rewards are an amount of gems. It takes place in front of a giant dragon statue.

Enemy Equipment Difficulty Reward
Lotus

Weapon: Emerald Cutters
Armor: None
Helm: Custom
Ranged Weapon: Throwing Daggers

Normal 18 Gems
Harbinger

Weapon: Ninja Sword
Armor: Robe
Helm: Conical Hat
Ranged Weapon: Throwing Daggers

Normal 18 Gems
Hermit

Weapon: Hermit's Swords (enchanted with Enfeeble)
Armor: Robe (enchanted with Magic Recharge)
Helm: Modified Conical Hat (enchanted with Magic Recharge)
Ranged Weapon: Needles (enchanted with Enfeeble)

Normal 21 Gems

StorylineEdit

Sensei praises Shadow for his victory. Then, he tells the group about his disciple who left to try the new schools in "the next town". He says that the town (where Hermit's school is) is known for its fighting academies, and the group travels there.

However, when they reach the town, Sensei finds the town in ruin and is distressed. He is shocked to find only one fighting school there.

Shadow fights Dragon and wins. He reveals his malevolent intentions and his reason for training under Hermit. When Dragon is defeated, he is humbled and seems to give up on his plans.

Shadow competes in the tournament, and May introduces Shadow to Challenges after he wins six tournament fights. Shadow now participates in both events regularly, to accumulate funds to purchase devastating equipment and weaponry.

Shadow defeats more of Hermit's disciples, all the while learning more about Hermit, his school, his teachings and the disciples themselves.

Shadow encounters Sly, a shady character who offers to sell him the secret to Hermit's power. Regardless of whether or not Shadow buys the "secret", he will find out that Hermit uses arcane battle magic that is even more powerful than that of the much greater demons.

Shadow finally meets Crane, Hermit's disciple. Sensei is shattered to find out what Crane has done. When Shadow bests Crane in a fight, he comes to his senses and apologizes to Sensei.

At last, Shadow meets Hermit. Hermit invites Shadow to a battle to see if he is adept enough to please him. During the fight, Hermit holds back initially. But when Shadow shows his talents, Hermit immediately steps up his game, using extremely advanced techniques. Hermit introduces his legendary magic, firing electric bolts and water blasts. He also unleashes his own self-controlled thunderstorm which makes lightning zap the ground.

Shadow, however, defeats Hermit. Hermit is impressed, and negotiates with Shadow. He asks Shadow to visit the next town and battle a band of outlaws there, and eliminate their leader, who is none other than the murderer Butcher. He states that Butcher is after Hermit, to discover the secret to his combat prowess. Hermit offers Shadow battle magic if he succeeds.

Characters Introduced in Act: IIEdit

New Equipment and ItemsEdit

Soundtracks used in this ActEdit

Main article: Soundtrack (SF2)
  1. Old Sensei: Used during the fights with Hermit and his bodyguards, and Old Wounds.
  2. Vengeance: Used during Tournament fights.
  3. Forest of Death: Used during Survival fights.
  4. Blade Dance: Used during Challenge and Duel fights, and fight with Hawk.
  5. Halls of the Dead Heroes: Used during the Ascension.


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs

Modes of Play
Tournament    Challenges    Survival    Duels    Gates of Shadows

Ascension    Old Wounds    Underworld    Eclipse

Gameplay
Combos    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements